Time Nick Message 10:35 MTDiscord While we're talking about completion, chat command completion when? 13:05 [MatrxMT] When somebody implements it :^] 13:22 MTDiscord when sscsm :juanchi_face: (honestly though, this should be on the client for it to not feel like jank) 13:23 MTDiscord but this should be one of the most straightforward sscsm apis to implement 13:24 MTDiscord Tbh, since chatcommands are in the engine, engine could just send chatcommand autocompletion data to the client. 13:25 MTDiscord There is a player name autocompletion already 13:28 MTDiscord I considered this, but I'm not very fond of implementing rather specific, not very high priority use cases and thus draining development time that should go towards implementing a more general solution. 13:29 MTDiscord Especially since the more general APIs should make the more specific use cases easier to implement. What I'm thinking of is having a "builtin" SSCSM which would use the SSCSM tab completion API to implement this. The builtin SSM would send the chatcommands to that builtin SSCSM via a mod channel. 13:31 MTDiscord At that point, builtin CSCSM 13:31 MTDiscord Why the SS part 13:32 MTDiscord To accelerate SSCSM development by having it always in place? 13:32 MTDiscord SS means you don't need the client to upgrade so long as it supports the necessary APIs 13:57 sfan5 I would welcome an unflexible "server sends command list to client" implementation for a start 13:58 sfan5 but indeed SSCSM is the real fix 17:10 [ SS means it won't work for people who care about security/software freedom enough to disable SSCSM 17:11 sfan5 acceptable 18:50 Krock Has anyone yet started with the changelog? If not, then I'll begin today. 19:26 [MatrxMT] Rc tonight? 19:32 sfan5 if someone does the work to post it to the forums? sure 19:44 Krock https://github.com/luanti-org/dev.luanti.org/pull/180 19:45 Krock !title 19:45 rubenwardy Also release blog post 20:03 [MatrxMT] That's for Sunday 20:56 [MatrxMT] hey guys I recently made this PR for player_monoids, which I see is on the minetest-mods repo https://github.com/minetest-mods/player_monoids/pull/10, who should I ask to to get it reviewed? 20:58 Krock Seen it; haven't gotten around to review it yet. Getting some modder opinions on the concept would be nice to have, though. Also kind reminder that this channel is about the engine development and not meant for modding discussion. 21:04 [MatrxMT] oh ok sure (sorry on matrix I read "General, player and modding discussion is on-topic" as room description lol) 23:00 [MatrxMT] hey luatic, do you think you can draft the blog article about 5.11? 23:04 MTDiscord Alternatively, a list of significant changes would suffice as a starting point 23:19 MTDiscord there is the start of a changelog, dunno if thats helpful to ya