Time Nick Message 14:55 rubenwardy core.set_mapgen_setting("mgname", "singlenode", true) doesn't seem to work for me, I'm still seeing v7 14:56 rubenwardy okay because it's mg_name, that's very cursed as it's undocumented and set_mapgen_param just above says mgname 14:57 sfan5 documentation bug then 15:48 sfan5 planning to merge #15943, #15954, #15952, #15951, #15933, #15897 later 15:48 ShadowBot https://github.com/luanti-org/luanti/issues/15943 -- [don't squash] Various code refactoring / cleanups by sfan5 15:48 ShadowBot https://github.com/luanti-org/luanti/issues/15954 -- Set StartupWMClass by wrrrzr 15:48 ShadowBot https://github.com/luanti-org/luanti/issues/15952 -- Refactor createShadowRenderer by wrrrzr 15:48 ShadowBot https://github.com/luanti-org/luanti/issues/15951 -- Document server texture pack in texture_packs.md by cx384 15:48 ShadowBot https://github.com/luanti-org/luanti/issues/15933 -- Refactor input handler by y5nw 15:48 ShadowBot https://github.com/luanti-org/luanti/issues/15897 -- Formspec: fix clamped scroll offset of 'scroll_container's larger than 1000 px by SmallJoker 16:04 sfan5 and #15958. in 10 minutes. 16:04 ShadowBot https://github.com/luanti-org/luanti/issues/15958 -- [No squash] Improve hand override documentation and add special items documentation by cx384 16:14 Krock \o/ 16:17 sfan5 done 16:22 MTDiscord i'd like to talk about filtering 16:22 MTDiscord currently we let the user control this via settings 16:22 MTDiscord but i want to let modders control this via gltf material properties that we currently ignore 16:25 MTDiscord currently i'm thinking i'll have to make the min / mag filter optionals so i can still let the settings exist as fallbacks (and for everything that doesn't use a model yet) 16:32 sfan5 maybe we should fix #15604 first but maybe it doesn't matter 16:32 ShadowBot https://github.com/luanti-org/luanti/issues/15604 -- bilinear_filter and trilinear_filter are a disaster 16:44 cx384 Anyone wants to review #15905? 16:44 ShadowBot https://github.com/luanti-org/luanti/issues/15905 -- Replace hotbar_itemcount by hotbar_source by cx384 18:02 sfan5 https://feedback.wildfiregames.com/report/opengl/feature/GL_EXT_texture_array interesting 18:02 sfan5 in this data 94% of their users supported array textures 18:08 Krock how exactly is this useful? 18:10 sfan5 array textures are a good alternative to a texture atlas with some advantages, but they require a high gl version than 2.1 18:11 sfan5 higher* 18:11 sfan5 this data suggests this not a problem in practice 18:17 sfan5 the advantage being that each texture is independent, so GL_CLAMP_TO_EDGE can work which means no risk of "bleeding through" 18:18 sfan5 a disadvantage is that texture arrays require each texture to be exactly the same size. however this is an extremely common thing in Luanti, so not a problem. 18:20 sfan5 we can even feasibly shove the array index into the texcoords e.g. by defining floor(U) to be the offset like and U % 1.0 to be the array index 18:20 sfan5 s/(offset like)/$1 before/ 18:30 sfan5 if I have time the other day I'll try to implement a proof of concept 19:04 rubenwardy they may have a different userbase 19:04 rubenwardy would be nce to be able to use array textures though 20:37 exoticalexo Is there a way to change the menu_bg.png? 20:38 exoticalexo I’ve tried replacing it with another 16x16 png file, but the background still shows the regular png. 20:52 exoticalexo Hello? 20:59 Desour exoticalexo: looks to me like it's not overwritble by texture packs 21:06 sfan5 games can override it with a file called "background.png" 21:07 sfan5 this doesn't seem to be documented??? 21:11 Desour and menu_bg.png is documented in texture_packs.md, so it not being overwritable could be considered a bug 21:34 exoticalexo sfan5 I was trying to override it via a texture pack, so that’s probably why it doesn’t work.