Time Nick Message 00:11 MTDiscord hmmm why does #5479 have an "adoption needed" label (isn't that pr-only)? 00:11 ShadowBot https://github.com/luanti-org/luanti/issues/5479 -- New pathfinder (extensible, fewer limitations) 00:13 MTDiscord From a very quick scroll, don't even see a code bit in it. 00:14 MTDiscord Label added by paramat it seems. Would just remove it 02:43 SFENCE_arch Merging #16072 and #15206 in ten minits. 02:43 ShadowBot https://github.com/luanti-org/luanti/issues/16072 -- Add how to run unit tests after compile instructions by minlemon 02:43 ShadowBot https://github.com/luanti-org/luanti/issues/15206 -- Add testeditor to devtest for easier testing. by sfence 08:27 sfan5 another thought I had: having the option to scale object nametags to an in-world size would be nice 08:27 sfan5 for a first implementation this could simply draw the text in a different font size. a better implementation would convert the text to a texture that's then simply rendered as 3d 08:29 [MatrxMT] sfan5: get in line :P #15320 08:29 ShadowBot https://github.com/luanti-org/luanti/issues/15320 -- Scale ObjRef nametags according to distance 08:32 sfan5 doing this would mean that signs_lib could stop using pieced-together textures and instead use invisible objects with a nametag (possibly) 08:32 sfan5 but really the correct solution would be to support decals and have rendered text be one option 08:39 [MatrxMT] I advise not to use "roadmap" for issues: when the roadmap changes, it'll be a mess. I've put concept approved instead 08:41 sfan5 uh yea I was looking for that one 09:03 [MatrxMT] sfan5: about sign texts: #15182? 09:03 ShadowBot https://github.com/luanti-org/luanti/issues/15182 -- Add hypertext tile modifier(again) by jingkaimori 09:35 sfan5 i guess 09:37 sfan5 I don't think a texture modifier is really the cleanest way to do this but ultimately it's easy and provides immediate practical benefits 09:38 sfan5 (#9999 for the other solution) 09:38 ShadowBot https://github.com/luanti-org/luanti/issues/9999 -- Client-side node text render by numberZero