Time Nick Message 06:23 [MatrxMT] Any opinions on #15994, should it be closed and wait for another crack/animation implementation? (may take a couple of years) 06:23 [MatrxMT] (#15930 already got merged, so if we want to fix it soon, maybe it would be good to do it before the release.) 06:23 ShadowBot https://github.com/luanti-org/luanti/issues/15994 -- Fix crack on animated tiles by cx384 06:23 ShadowBot https://github.com/luanti-org/luanti/issues/15930 -- Draw node animation for items by cx384 08:45 MTDiscord apparently I have merge access to the luanti website repo now. did it get moved into the docs team? 08:46 MTDiscord (I used my newfound powers to merge https://github.com/luanti-org/luanti-org.github.io/pull/340 which I hope was fine) 08:47 sfan5 @cx384 I think it can be merged 10:12 MTDiscord ROllerozxa: yes, docs team members have access to the website repo 11:09 [MatrxMT] merging #16131, #16136 in 10 11:09 ShadowBot https://github.com/luanti-org/luanti/issues/16131 -- Fix black font and menu header when game exits in background by grorp 11:09 ShadowBot https://github.com/luanti-org/luanti/issues/16136 -- Fix table[] focus regression from f4285a5 by appgurueu 18:05 sfan5 it would be good if we can merge #16049 today, then sync with weblate and finally release at the end of the week or so 18:05 ShadowBot https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings by y5nw 18:49 [MatrxMT] If we can agree on the UI changes ("Dismiss" -> "Close"; drop the red coloring) then we can certainly merge it now 19:42 [MatrxMT] Merging #16049 in 30mins 19:42 ShadowBot https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings by y5nw 20:14 MTDiscord merging #16112 in 10m 20:14 ShadowBot https://github.com/luanti-org/luanti/issues/16112 -- [no squash] Fix handling of skinned meshes for nodes by appgurueu 20:28 MTDiscord close enough 21:11 sfan5 https://github.com/luanti-org/luanti/commits/ci/ weblate commits 21:14 Sokomine has it been reported yet that with latest git nodes from the circular saw are broken? they're drawn extremly tiny and become almost invisible 21:15 sfan5 ^ @luatic 21:17 Sokomine half of my buildings are (visually) gone (i love to build with non-full blocks) 21:18 Sokomine most doors are affected as well 21:20 sfan5 this literally breaks MTG, what the hell 21:20 sfan5 I'll revert it 21:22 Sokomine i've only heard that meshes were beeing worked on but am far from up to date 21:22 [MatrxMT] ha, I saw the commit and was about to ask, what's the risk of regressions this close to release 21:22 Sokomine maybe it requires only a small fix. it's a scaling problem after all. the meshes (i think it's meshes) are still there - just too small 21:24 sfan5 will push the weblate commits in ~15 min unless someone has a complaint 21:25 Sokomine hope someone else checks as well so that it's not only a local problem with my client 21:35 [MatrxMT] sfan5: let me check something for the Italian version 21:39 [MatrxMT] rip, translations are locked 21:39 sfan5 you can edit them after I unlock 21:40 [MatrxMT] would it be possible to unlock them for like 10-15 min? I'd like to at least translate the message people see when downloading Luanti for the first time. Right now it's half in English and half in Italian 21:40 sfan5 I think you misunderstood. you will have time until release for that. 21:40 [MatrxMT] oh sorry then 21:40 sfan5 no worries 22:39 Sokomine thanks for fixing! 22:57 MTDiscord Has the bug in multi threaded (with lua or otherwise) mapgen with that occasional single wrong layer been fixed? 22:58 MTDiscord i'm afraid not 22:58 MTDiscord Is there an issue for it? Just want to get caught up on that one 22:58 MTDiscord Sounds small and very debuggy 22:59 MTDiscord #9357 22:59 ShadowBot https://github.com/luanti-org/luanti/issues/9357 -- Mapgen: "Unfinished" y-slices with num_emerge_threads > 1 23:01 MTDiscord as for the bug i just introduced, sorry for that; it was indeed an oversight. the situation is way messier than i imagined. 23:01 MTDiscord i do think we need to fix something here though. 23:02 MTDiscord namely we have a problem with the eyeballs again (i just deduced this and tested it and indeed we do..) 23:27 MTDiscord Lol, that has been a bug since 4.17?? This might actually be easy to find, just by looking for what hasn't changed since then 😛