Time Nick Message 06:41 SFENCE Ok. We have signed macOS builds. I have to downgrade Xcode from 16.3 to 16.2 and rebuild everything with it. Crazy. 06:42 SFENCE I have to figure out what is happening. 13:42 Krock will merge #16146 and #16091 in 15 minutes 13:42 ShadowBot https://github.com/luanti-org/luanti/issues/16146 -- Formspec: Fix broken 9-slice image button with gui_scaling_filter by SmallJoker 13:42 ShadowBot https://github.com/luanti-org/luanti/issues/16091 -- Fix texture coordinates of cuboid drawtypes by cx384 13:59 Krock done 14:56 MTDiscord alright bumped the ppa 16:40 MTDiscord rebased #15722, would like to merge it, say, a week so it gets testing during most of the 5.13 dev period 16:40 ShadowBot https://github.com/luanti-org/luanti/issues/15722 -- Fix and clean up skeletal animation in Irrlicht by appgurueu 16:40 MTDiscord in a week* 18:27 [MatrxMT] reminder for core devs that 5.13 is scheduled for July 13. It means that FF + RC should happen on June 29, which means that in this case we have little time for new features and that we should keep it small 18:46 [MatrxMT] (FF+RC date added in the milestone description, so it's easy to find) 20:27 sfan5 merging #16134, 20:27 ShadowBot https://github.com/luanti-org/luanti/issues/16134 -- Clean up read_tiledef and related parts a bit by sfan5 20:27 sfan5 oops 20:27 sfan5 merging #16134, #16135, #16165 in 15m 20:27 ShadowBot https://github.com/luanti-org/luanti/issues/16134 -- Clean up read_tiledef and related parts a bit by sfan5 20:27 ShadowBot https://github.com/luanti-org/luanti/issues/16135 -- Clean up ITextureSource use in main menu for better logging by sfan5 20:27 ShadowBot https://github.com/luanti-org/luanti/issues/16165 -- [no-sq] Do not modify peer timeout on MTP connection shutdown by JosiahWI 23:08 MTDiscord Mid June is therefore my deadline to figure out the multi threaded C++ mapgen bug. 23:08 MTDiscord Alrighty, 20 days remain. 23:18 MTDiscord Also, re camera API, I'm sure it's been bike shed 1000 times, but would a PR adding the ability to lock look direction be accepted? I think we can already lock offset 23:19 MTDiscord I'd love that 23:19 MTDiscord Should probably start leveraging the set_camera method now that it exists 23:22 MTDiscord Well, we already have set_look or something. Might make sense to add an optional bool to "lock" it 23:24 MTDiscord We actually don't have set_look_dir, we have two separate pitch/yaw methods 23:39 MTDiscord Lol, well, then yeah probably makes sense to unify 23:39 MTDiscord Will make a PR sometime for it