Time Nick Message 01:15 MTDiscord holy moly, we have dedicated C++ functions for each tree type??? sigh.... flagging all nodes and then unflagging those overwritten by decor, trees is way more tedious than I imagined lol 02:27 MTDiscord can someone explain to me how we do decorations like trees, specifcally? I'm learning about mapgen, and I see our VMANIP extent is only really within that mapchunk, but we are able to place trees outside that vmanip? is that valid? 02:34 MTDiscord Does lua take care of it, or does base mapgen somehow, somewhere.... 07:01 sfan5 nobody knows 07:34 MTDiscord https://tenor.com/view/happy-halloween-halloween-pumpkin-creepy-evil-gif-641629593555797714 07:36 MTDiscord It was a dark and stormy night. sfan5 was looking into the source code to find out how the trees generate. Hours and hours of searching, code that leads to nowhere. It was discovered that it doesn't actually exist. The engine had become sentient 07:36 MTDiscord Or it's probably obfuscated by layers of inheritance lmao 10:12 MTDiscord Lol, okay then I guess I'll put on my archeologist hat and do what I do best at work. Relearning arcane arts 10:22 MTDiscord Luckily, figuring out if trees are completed with lua vs c++ is easy. I'll just comment out the lua callbacks and see what appears