Time Nick Message 01:48 MTDiscord not very and for a bunch of reasons, but things are coming together, slowly 01:48 MTDiscord i took the liberty to add a new "physics" label btw 01:58 MTDiscord i think it's time we start thinking about properly abstracting "colliders" like other engines 11:53 MTDiscord so, question: is there a way to have an entity with a collider not care about movement? 11:59 MTDiscord what do you mean by that? you can have a static, immovable entity with a collisionbox; you can have a pointable entity that does not collide. 12:28 MTDiscord I think they want to disable all movement on the entity so it is not a fake static collider, it is an actual static collider that set_velocity has no affect on 12:28 MTDiscord . 12:29 MTDiscord ( sorry I dropped something on my keyboard ) 17:44 SFENCE_arch Btw: https://pastebin.com/ZXum4zj9 potencial problem or not? 17:54 MTDiscord i think this is a false positive which we had an issue for 19:43 MTDiscord <.zenonseth> I was thinking about this since mentinoing the cylindrical collision, but I left a comment on one of the non axis-aligned boxes issue on GH. I think that's probably a better approach along with supporting spheres. I'm kind of interested in this tbh 22:12 MTDiscord we need more image manipulation? 23:25 MTDiscord We always need more image manipulation.