Time Nick Message 00:12 MTDiscord Re particle implementation in Godot: they have two implementations, one that works off GPU and one that does some stuff on CPU for older hardware. At least in Godot3, I'm not sure if they ditched the CPU one in Godot4 or not. 00:14 MTDiscord sfan5: particles with a fixed rotation would indeed be easy, as would be particles with somewhat fixed z-rotation speed (think current implementation for movement, but add z-rotation) 00:19 MTDiscord Right: position, velocity, and acceleration in the 6 axis is always easy. Then I guess one dimension/value for lifespan. 02:29 repetitivestrain sfan5: planning to merge #16289 in a few hours... thanks 02:29 ShadowBot https://github.com/luanti-org/luanti/issues/16289 -- Add core.get_mapgen_chunksize() by sfan5