Time Nick Message 07:53 sfan5 merging #16356, #16324, #16269 in 10m or so 07:53 ShadowBot https://github.com/luanti-org/luanti/issues/16356 -- Add a bit of debug code around MapBlock refcounting by sfan5 07:53 ShadowBot https://github.com/luanti-org/luanti/issues/16324 -- Cleanup unused Forward Declarations by PtiLuky 07:53 ShadowBot https://github.com/luanti-org/luanti/issues/16269 -- Android: open input dialog on double tap with physical keyboard. by siliconsniffer 12:47 lhofhansl Push this quickfix in a minute: https://github.com/luanti-org/luanti/pull/16324#issuecomment-3146449181 12:47 lhofhansl (with indentation) 12:56 lhofhansl Done 13:06 SFENCE_arch MacOS release should be avaliable in Release. 13:07 MTDiscord I suppose it may be an interesting thought to bring up of whether the non-SDL irrlicht devices should be dropped now after two stable releases of SDL being enabled 13:38 Krock I would consider this after SDL3 is adopted. Currently I do not see any benefit over the Irrlicht devices aside from Android support 13:39 [ Native wayland support. That's a major advantage 13:39 [ XWayland doesn't work well with multiple monitors with different fractional scaling 13:40 [ It's why I compiled with SDL even before it was default 13:41 Krock okay. None of that applies to my system, thus observing from the other side of the canyon 13:42 [MatrxMT] We can probably consider SDL3 soon with Debian 13 getting released; realistically we will also have more time by then to consider dropping non-SDL devices 14:28 sfan5 umm 14:28 sfan5 properly working key bindings? 14:29 sfan5 all non-SDL stuff is an afterthought at this point 14:45 MTDiscord I would also assume that getting https://github.com/luanti-org/luanti/pull/12888 merged for proper game controller support would be easier when not needing to take into account a fallback that disables everything when SDL is not used 14:46 MTDiscord and it'd be a really nice feature to get merged