Time Nick Message 01:07 [MatrxMT] in Lua there are no "value ranges" to speak of where booleans are concerned, just nil and any other value 01:08 [MatrxMT] > <@blocknerdgamesmatterbridge:matrix.org> repetitivestrain: the type and default value was not documented at all, which raises questions for mod writers. Just because the types or value ranges are not defined in the other API does not mean that it's helpful. As for the pos1/pos2 topic - yes, that's bound to the earlier question 01:08 [MatrxMT] in Lua there are no "value ranges" to speak of where booleans are concerned, just nil/false and any other value 01:09 [MatrxMT] hence simply implying that a value controls some optional behavior which is either enabled or disabled is quite unambiguous 01:09 [MatrxMT] and uniformity in style is always welcome 07:18 sfan5 that's not unambigous at all 07:18 sfan5 nil could mean true, too 17:44 Krock sfan5: might it be possible that the mgv7 heatmap/biome map is different to singlenode? https://imgur.com/a/UZPRZCy 17:46 Krock same noise params, once with singlenode and once with v7. "default:snow" has a defined heat and Y point 17:47 sfan5 no idea 17:47 Krock " -- Tundra patchy snow " 17:47 Krock hmm interesting. that decoration would generate on tundra and toundra_beach. 17:50 Krock snowy_grassland_ocean 17:51 jonadab What, no snowy jungle? ;-) 17:53 Krock unfortunately I have snow, dirt, stone, sand and gravel. it's a barren land 17:55 Krock looks like I need to write a mapgen to test that PR 21:11 jonadab I mean, at least you have dirt? So it would be theoretically possible to grow things, if there were a way to get seeds or whatnot.