Time Nick Message 05:15 sfence_ Is it correct/expected that when a player attaches to an entity with visual_size set to 10, the player entity is also scaled 10 times?" 05:32 repetitivestrain Yes 14:10 cheapie SFENCE: FWIW the best way I've found so far to work around all of that "nothing works properly when attached" nonsense is to do a double attachment - attach an invisible entity to the thing you want to attach to, then attach the player to the invisible one 14:10 cheapie Then the player shows up with the expected size and you can move them around (by changing the attachment offset for the invisible entity) without breaking everything