Time Nick Message 07:38 MTDiscord How it possibli affect player who watching another player building on multiplayer server? 09:39 sfan5 it's per-client. only affects the client building. 09:40 sfan5 @wsor4035: I'm convinced my changed code is better than the current state but wondering if anyone else thinks we should drop this "optimization" entirely 10:07 MTDiscord Ok, so it sound nice. 14:23 MTDiscord Personally I'd drop it as well, nothing about building implies I don't want the world to load, in fact, that's seems like a great time to do so 15:43 MTDiscord sfan5: I think I might experience the opposite problem with building, where the client will predict a node that has been built then delete it due to the server not sending an acknowledgment in time. I'd actually appreciate it if the node prediction timer was either configurable or could be outright disabled, so that I didn't walk on to a block that didn't actually exist yet at rtt +200. 15:43 sfan5 there is no timer 15:44 sfan5 the client will predict a placement and until the server re-sends the block it will believe that node to exist 15:44 sfan5 so the problem here is really the server 15:44 sfan5 *or* the whole thing should be done differently 15:45 sfan5 (you can disable node prediction btw) 15:46 MTDiscord how, as I understand it it requires a CSM which is disabled on most servers? 15:46 sfan5 i thought you were looking at this from the modder angle 15:46 sfan5 there's no client setting to disable it, indeed 15:48 MTDiscord Well yeah it's a user configurability issue then, as much as I would like to be the server administrator of every server I have a problem with it should really be a client setting or just enabled by default when the client detects the server might be on another continent. 15:49 MTDiscord Falling to your death because the server failed to receive a node placement in time just feels bad from a usability experience perspective 15:50 sfan5 uh 15:50 sfan5 that should not happen 15:50 sfan5 or well it can happen if you're unlucky 15:50 sfan5 but like I explained there is no "the server didn't say yes, so I will remove the node again" mechanism 15:50 MTDiscord I mean I could post a video of it happening if it helps diagnose, but honestly with how often it does happen to me it probably be easier to send you a log right? 15:51 sfan5 neither are likely to help 15:51 sfan5 I don't have time to look at this either way 15:51 MTDiscord All right then thanks anyway