Time Nick Message 14:05 Krock Is there some way to open the F6 statistics pages on Android? 14:52 MTDiscord Yes. YOu can press F6. 15:00 user333_ i have a wireless keyboard, but i doubt the f-keys would be detected on android 15:00 Krock @nathan4220776 No shit Sherlock 15:01 user333_ Krock: or make a few engine changes to make it toggleable by a setting 15:02 Krock hmm. I might be able to simulate key presses through adb 15:02 user333_ or that 15:03 Krock 'input keyevent KEYCODE_F12' or something like that. Anyway, I used the same configuration on desktop, where that would behave the same. 15:04 Krock (ogles2, that is.) 15:05 [MatrxMT] ... or add a virtual button that toggles profiler info 15:05 Krock either I am stupid or there was no such button available. I could only find F5 (normal profiler) 15:06 [MatrxMT] user333_: Also if the hardware F1-F12 keys are not detected then it would be an SDL bug 15:09 [MatrxMT] Krock: Looks like the latter unfortunately 15:55 sfan5 merging #16574 in 10m 15:55 ShadowBot https://github.com/luanti-org/luanti/issues/16574 -- Introduce array textures for node rendering by sfan5 15:55 sfan5 20m* actually 15:58 sfan5 and #16629 and #16630 15:58 ShadowBot https://github.com/luanti-org/luanti/issues/16629 -- Use CMAKE_INSTALL_FULL_*DIR for installation directories by marcin-serwin 15:58 ShadowBot https://github.com/luanti-org/luanti/issues/16630 -- defaultsettings.cpp: drop the USEKEY2 macro by y5nw 16:20 * cheapie opens up #16754, does this: https://xkcd.com/281/ 16:20 ShadowBot cheapie: Error: That URL raised 16:20 cheapie #16574* 16:20 ShadowBot https://github.com/luanti-org/luanti/issues/16574 -- Introduce array textures for node rendering by sfan5 16:21 cheapie \o/ 16:27 MTDiscord once https://github.com/luanti-org/luanti/pull/16638 gets merged or some variation of it, should be good to test array textures (ignoring other opengl3 driver issues) 16:28 rubenwardy oh awesome, array textures PR merged! 16:28 [MatrxMT] yay 16:44 MTDiscord rendering goes brrr 16:49 cheapie laptop fan goes brrr too, it seems :P 17:05 sfan5 #16639 testing welcome on Android 17:05 ShadowBot https://github.com/luanti-org/luanti/issues/16639 -- Port most shaders to GLSL ES 3.0 by sfan5 17:13 cheapie Is ogles2 the driver in question here? 17:13 sfan5 yes 17:14 cheapie I tried it on a Linux box (I don't have any suitable Android devices unless I start sideloading stuff onto that rooted picture frame again) and got "2025-11-01 12:12:19: ERROR[Main]: Irrlicht: GLSL shader failed to compile 2025-11-01 12:12:19: ERROR[Main]: Irrlicht: 0:106(22): error: could not implicitly convert operands to relational operator", I don't know if that's expected when running it on there or not 17:15 sfan5 that's not supposed to happen 17:15 cheapie Want me to pastebin the whole relevant output? 17:16 sfan5 sure 17:16 cheapie https://gist.github.com/cheapie/660256be5cd967fe390c83d6baa05592 17:18 cheapie The same build works fine with the opengl3 driver 17:26 sfan5 i guess I need to test ssaa 17:32 sfan5 question is, did this work before? 🤔 17:35 sfan5 fixed either way 17:43 cheapie works now 17:44 cheapie It does do some weird Z-fighting looking stuff on the side of dirt with grass sometimes, not sure if that's new though: https://cheapiesystems.com/media/images/screenshot_20251101_124153.png 17:46 sfan5 that's not new but shouldn't happen 17:47 cheapie I did check on the SSAA thing though, that apparently didn't work before 17:48 cheapie The flickering seems to go away in the PR version with SSAA off 17:50 cheapie Getting a lot of "ERROR[Main]: Irrlicht: Could not draw triangles, too many primitives(69678), maximum is 65535." on VE-C but I'm pretty sure that's not new 17:51 sfan5 that's not supposed to happen either, but may not be new 17:51 cheapie IIRC I've heard players on Android complaining about it before 17:52 sfan5 #12731 17:52 ShadowBot https://github.com/luanti-org/luanti/issues/12731 -- Could not draw triangles 19:12 Krock Does anyone have an idea why gcc 9 in particular is unhappy here? https://github.com/SmallJoker/minetest/actions/runs/19000462458/job/54266421397#step:4:525 19:14 sfan5 it might be that you can define an std::unordered_map with an incomplete type T2 on other compilers 19:15 Krock https://stackoverflow.com/a/13089641 .. ah that sucks 19:54 sfan5 Krock: 'adb shell input keyevent 136' will activate the profiler on android 19:55 sfan5 should work equally if you have an usb keyboard 19:56 sfan5 https://0x0.st/KL1H.jpg 20:05 Krock nice. just as I thought. I didn't try that in the end, but it's good to know that it works. 20:06 Krock I see you're testing your ogles array texture PR :3 20:06 Krock or rather the follow-up..