Time Nick Message 06:56 SFENCE_ Looks like #16651 cause problem on Apple with ANGLE. But I did not found part of code, which should check, is ARRAY_TEXTURES are supported or not. 06:56 SFENCE_ https://pastebin.com/D6ddpG3a 06:56 ShadowBot https://github.com/luanti-org/luanti/issues/16651 -- [no squash] Support array textures in shadow renderer by sfan5 08:22 Krock "ERROR: 0:321: '/' " . That's an unusual numbering. I wonder why it's not showing a line number instead. 08:25 Krock > (f_normal_length != 0 08:26 Krock you could try to replace that with "(f_normal_length != 0.0f" or so, and hope that'll fix it 08:27 Krock -> https://github.com/luanti-org/luanti/pull/16661/files#diff-8eec513e9d352d3219330c4322bb5f625b5e972bc5b050c04a924113ef334211R429 08:27 Krock !tell SFENCE You have 4 new unread messages. 09:30 sfan5 ^ that PR will fix it, since shadows don't work on GLES yet 13:13 [MatrxMT] Since I've already gotten so far with the research, I suppose I can come up with a solution now in this PR as well 😅 13:14 [MatrxMT] Specification-digging is a fun way to spend time 13:15 [MatrxMT] I tried to use Chatgpt, but it just made vague claims (I later found out they were incorrect as well) and cited made-up sections of the spec 13:18 sfan5 does anyone else think the android font size is too big? 14:21 MTDiscord it's not the AI's fault they decided to make an entirely out-of-scope PR afaik 14:41 Krock sfan5: on my phone it's just about right. It really depends on the DPI ... 14:52 cheapie My desktop isn't exactly Android, but the font is *way* too big on there, I have to use a GUI scaling of 0.75 to make things reasonable 21:00 SFENCE Ok, thanks for info Krock, sfan5. I try again after merge of #16661. 21:00 ShadowBot https://github.com/luanti-org/luanti/issues/16661 -- Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ by grorp