Time Nick Message 11:17 sfan5 when are we merging #16661? 11:17 ShadowBot https://github.com/luanti-org/luanti/issues/16661 -- Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ by grorp 16:17 sfan5 @grorp maybe? 16:24 [MatrxMT] sure 16:26 [MatrxMT] Hmm, how does the shadow map stuff work? Is the color or the depth part of the rendering result relevant? I assumed color so far, but haven't really looked at the code 16:27 sfan5 color 16:28 sfan5 the graphics engine guy who was here once said that is is inefficient and we should instead be using the depth buffer directly via https://stackoverflow.com/questions/22419682/glsl-sampler2dshadow-and-shadow2d-clarification 16:31 [MatrxMT] hmm 16:33 [MatrxMT] I thought for a second that we might need the float formats to be depth-renderable, but I don't think that would even make sense xD 16:33 sfan5 i would assume you can only bind a depth format to the depth buffer :D 16:35 [MatrxMT] :) 16:35 [MatrxMT] alright, merging in 10 min then 19:31 Krock will merge #16583 in 15 minutes 19:31 ShadowBot https://github.com/luanti-org/luanti/issues/16583 -- IrrlichtMt: Initial SDL3 support by SmallJoker 19:32 Krock @luatic Is your approval on #16164 still up-to-date? 19:32 ShadowBot https://github.com/luanti-org/luanti/issues/16164 -- Exit confirmation dialog on ESC in main menu by siliconsniffer 20:13 MTDiscord Krock: yes 21:12 sfan5 any more opinions on game#3217? 21:12 ShadowBot https://github.com/luanti-org/minetest_game/issues/3217 -- Override /pulverize and /clearinv to require `interact` by sfan5 21:39 [MatrxMT] sfan5: unfortunately, I cannot guarantee that I'll review your follow-up PR very soon 21:40 sfan5 no worries