Time Nick Message 09:40 lhofhansl Merging #16766 in a few (trivial issue) 09:40 ShadowBot https://github.com/luanti-org/luanti/issues/16766 -- Bring back max runstep profiler entry by lhofhansl 09:42 lhofhansl Done... That was quick :) 09:43 lhofhansl Going to close #16768 for now. Still thinking about it, but not ready for a giant refactoring. 09:43 ShadowBot https://github.com/luanti-org/luanti/issues/16768 -- [TRY OUT] Deserialize block from disk without envlock by lhofhansl 09:45 lhofhansl BTW. #16663 slows down map-generation a LOT (by 2-4x depending on much water is visible). The change was necessary for correctness, but I am still thinking about how to optimize this again. 09:45 ShadowBot https://github.com/luanti-org/luanti/issues/16663 -- Revert part of 16013 - restore liquid updates to the client by lhofhansl 09:47 lhofhansl It seems there needs to be a way to mark liquid updates as low-priority when triggered as part of map generation or loading, but send them to the client immediately when triggered by a user action. 09:48 lhofhansl The slow-down happens, because the liquid updates interrupt the map loading/generation process, resetting the send-distance, preventing loading from making progress until all nearby liquid updates have been processed. 10:46 sfan5 that shouldn't be hard, see how MapEditEventAreaIgnorer works 11:01 sfan5 merging #16758, #16749 soon 11:01 ShadowBot https://github.com/luanti-org/luanti/issues/16758 -- Update default font files to fix kerning after 7570e95 by sfan5 11:01 ShadowBot https://github.com/luanti-org/luanti/issues/16749 -- Allow taking screenshots in main menu by siliconsniffer 11:40 sfan5 any more opinions on aiming to release before fosdem? 12:15 [MatrxMT] yes please 15:25 MTDiscord introduction of 32bit maps in fosdem will be a breakthrough! 15:38 MTDiscord would be amazing 15:45 MTDiscord proller walks onto the stage, says "32-bit" into the mic and then walks off the stage again. the crowd claps and cheers, they have never been this excited since the launch of the atari jaguar 16:31 MTDiscord but its impossible because looks like microsoft pays to core devs to prevent any significant improvements 16:38 MTDiscord im not going to disagree that the whole just blackholing ever expanding the map/node size limits is stupid, but saying that they are paid for no significant improves is kinda nonsense, because if that was the case, there would be no gltf, no texture arrays, no async mapgen, etc 16:39 MTDiscord even if the whole map/node size limits thing wasnt blackholed, expecting something as massive as that in under a month is kinda unrealistic - especially when you consider the usual luanti galatic place 16:51 lkj next release looks juicy af and there's still time left … 16:54 lkj when raytracing though? or blockchain? no ai in mt? 16:55 MTDiscord i know your joking, but the latter two have been done in forks/mods lol 16:55 lkj fr? crazy lmao 16:56 MTDiscord yes 17:01 lkj minetest just really needs money that would solve the thousand issues 17:06 sfan5 whats a minetest 17:06 lkj luantest 17:22 user333_ which will we get first: raytracing and coloured lighting in MT or half-life 3? 17:23 MTDiscord merging 5-years-ago-ready-pull-request should not take more than 3 weeks 17:25 [MatrxMT] Well, since we're at it: any chance to see #16731 considered? Current HUD API is limited and v-rob doesn't seem to be around 17:25 ShadowBot https://github.com/luanti-org/luanti/issues/16731 -- HUD: support float values for text `size` property by Zughy 17:28 DragonWrangler We'll probably get colored lighting after ray tracing. At least imo 17:30 DragonWrangler nevermind, I misread the question... 20:49 MTDiscord it's a nearly empty game built using the luanti engine