Time Nick Message 02:24 sofar here's a different approach: who are our knowledgeable shader folks in the team? I was messing around with shaders yesterday for fun, but out of that came a few very minor, reviewable, short changes that were needed to implement some things in shaders. Instead of pushing a giant blob of changes, I have 5-6 very short (two are 1-liners, most are just moving code blocks out of if/ifdef, etc) patches that may or may not be worth considering. If I can discuss 02:24 sofar these with maybe 1-2 people who know this stuff then it shouldn't take much time to remove the nonsense before a PR comes out of it. 08:29 sfan5 as usual we don't have a graphics person 12:03 MTDiscord sofar: it'd be probably helpful if you pointed at specific changes 12:04 MTDiscord If they're atomic and independent, you can just make a WIP PR with those patches, each in separate commit 12:04 MTDiscord That way both coredevs and other people can review and comment 15:51 sofar fair enough. I'll trickle them out one by one. 16:18 sfan5 but don't make one PR each 19:29 MTDiscord Exactly, stuff all as commits into one PR