Time Nick Message 17:28 sfan5 meeting is in 30m right? 18:03 sfan5 ? 18:10 sfan5 answer: yes, it is 18:10 UTC right now 18:10 MTDiscord Yes 18:10 sfan5 ping @rubenwardy 18:11 rubenwardy hello 18:11 sfan5 ok great, here are the meeting points: https://docs.luanti.org/for-engine-devs/meetings/#2026-04-28 18:11 ShadowBot https://github.com/luanti-org/luanti/issues/2026 -- Fix endian.h include for FreeBSD by AMDmi3 18:12 sfan5 Q1: should we enter feature freeze now? and release in 2 weeks? 18:13 sfan5 or rather 15th may if we shorten it a bit 18:13 sfan5 my vote: yes 18:13 rubenwardy yes 18:14 sfan5 ok so 15th may it is 18:14 sfan5 Q2: RC build? 18:14 sfan5 I can do that 18:15 rubenwardy sounds good 18:15 sfan5 ok, Q3: "Decide which PRs to include in 5.16.0, in particular" 18:15 sfan5 #17095 18:15 ShadowBot https://github.com/luanti-org/luanti/issues/17095 -- Implement `core.get_active_blocks`, `core.get_loaded_blocks` and `core.get_loadable_blocks` APIs by kromka-chleba 18:15 sfan5 my opinion: these APIs are useful, not much can go wrong -> yes 18:17 rubenwardy I think whatever can make it in before the feature freeze cutoff 18:19 sfan5 well next would be #16971 and I have no idea about its status 18:19 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez 18:19 MTDiscord as far as i'm concerned this thing is fine, but krock doesn't seem to have gotten a second chance to look at it yet 18:20 sfan5 referring to 17095 or 16971? 18:20 MTDiscord the latter 18:21 MTDiscord i don't think there's anything important that needs to be done on #16971, krock had a comment on an implementation detail, but it turned out that trying to implement this comment would make the implementation much more awkward. 18:21 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez 18:21 sfan5 get it in for release then? 18:21 MTDiscord i would go for that, yes 18:22 sfan5 i'll put both in the milestone then 18:22 sfan5 #17101 recently received its approval, any thoughts on that? 18:22 ShadowBot https://github.com/luanti-org/luanti/issues/17101 -- add: overlay_tiles as targets for texturepacks and documention by DiogoAlves06 18:22 sfan5 mine: sounds fine if it works 18:23 MTDiscord it does 18:24 sfan5 ok into the milestone it goes 18:24 sfan5 next 18:25 sfan5 Q4: "what do we do about Severe rendering regression when array textures are used? apply the hotfix for another release?" 18:25 sfan5 #16896 18:25 ShadowBot https://github.com/luanti-org/luanti/issues/16896 -- Severe rendering regression when array textures are used 18:26 MTDiscord i don't have a better alternative, so yes i guess 18:29 Desour Remove the hotfix in the RC, to get test responses? 18:29 Desour and readd it afterwards on release 18:31 sfan5 we can do that 18:31 Krock Checking in! I Someone contacted me about a render capture. Unfortunately the time zones are quite apart, thus yet nothing at hand. 18:32 Krock yes, removing it for RC seems totally fine 18:32 MTDiscord oh hey Krock, if you have a minute, could you take a peek at #16971 and see whether there's anything blocking it? 18:32 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez 18:33 Krock reading te backlog 18:33 MTDiscord on your last review you had a refactoring suggestion, but those turned out to be unviable (see the PR for details) 18:33 MTDiscord s/those/that 18:34 Krock Just provided a follow-up on that https://github.com/luanti-org/luanti/pull/16971#discussion_r3156393053 18:35 Krock TL;DR fine, go with the PR as-is. 18:35 Krock "new_step_up"... and the next logical addition in this regard would be "new_new_step_up". Will review. 18:37 MTDiscord i mean it's no big deal to rename to "step_up_mode" or similar. "new_step_up = 'legacy', ..." does indeed read a bit silly ;) 18:38 sfan5 if it's about the naming I'd say it's likely that before we get a new_new_step_up the physics end up somehow moved into Lua/mod control 18:40 Krock perhaps. 18:42 sfan5 anyway I think it's best if we merge the PRs now so the RC build can be made? 18:44 Krock I do not think that the step up feature is critical. Merge the others first. 18:45 MTDiscord imma go ahead and merge #17114 18:45 ShadowBot https://github.com/luanti-org/luanti/issues/17114 -- [manual merge] Use standard shading for inventory rendering by appgurueu 18:45 MTDiscord done 18:46 sfan5 it's not critical but I would want people to discover any bugs 18:46 sfan5 unless you say you trust the code since it's not enabled by default 18:47 MTDiscord i can do the rename right now 18:50 sfan5 oh also 18:50 sfan5 do we want to keep #17100 in the milestone? it will be annoying to fix and it's not really critical IMO 18:50 ShadowBot https://github.com/luanti-org/luanti/issues/17100 -- Crack overlay not visible on transparent pixels (some drawtypes) 18:50 sfan5 merging #17095, #17101 in 5m 18:50 ShadowBot https://github.com/luanti-org/luanti/issues/17095 -- Implement `core.get_active_blocks`, `core.get_loaded_blocks` and `core.get_loadable_blocks` APIs by kromka-chleba 18:50 ShadowBot https://github.com/luanti-org/luanti/issues/17101 -- add: overlay_tiles as targets for texturepacks and documention by DiogoAlves06 18:51 Krock move to 5.17.0 it's not great but not high priority either 18:54 sfan5 right 18:54 sfan5 another one: I made a mistake earlier, do we want to release on 8th may (1.5wk) or 15th may (2.5wk)? 18:55 MTDiscord i say 3.14 18:56 sfan5 hm? 18:56 MTDiscord nevermind i can't count months 18:57 Krock PI day is over 18:57 MTDiscord somehow may and march are the same in my head 18:57 sfan5 I would tend towards 8th may. we don't need the extra to to solve issues. 18:57 Krock there shouldn't be too many new features so 8th may 18:58 sfan5 the extra time* 18:59 sfan5 ok I think we have everything. 19:04 MTDiscord ok did the rename on #16971, compiled and retested briefly to be sure 19:04 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez 19:05 MTDiscord merging it now 19:08 Krock @luatic Thanks. Looks good. 19:13 MTDiscord off to dinner 19:24 sfan5 will prepare RC build now 19:29 Krock added the changelog to my todo list. as usual. 19:29 Krock just pick the builds from the master branch. we didn't do any special tagging before 19:30 sfan5 oh ok 19:30 Krock example https://forum.luanti.org/viewtopic.php?t=32266 19:30 Krock https://github.com/luanti-org/luanti/releases/tag/5.15.0-rc1 19:31 Krock (only renamed the archive, kept the -dev-hash notation) 19:35 Krock !tell SFENCE Would you please be so nice to provide a build for 5.16.0-rc1 (pre-release on GitHub, soon (TM))? Thank you! 19:35 Krock ~tell SFENCE Would you please be so nice to provide a build for 5.16.0-rc1 (pre-release on GitHub, soon (TM))? Thank you! 19:35 ShadowBot Krock: OK. 20:06 MTDiscord @sfence 20:13 sfan5 https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1 20:14 Krock thanks 20:14 sfan5 would you mind creating the forum topic? 20:14 Krock on it. copypaste time 20:21 Krock https://forum.luanti.org/viewtopic.php?t=32500 20:24 Krock edited to add a reference to #16896 20:24 ShadowBot https://github.com/luanti-org/luanti/issues/16896 -- Severe rendering regression when array textures are used 20:25 Krock feel free to adjust the wording if needed. I'll be off to today.