Time Nick Message 08:34 [MatrxMT] sorry but when i type it, it said "misssing privileges: creative" 08:39 [MatrxMT] sorry but when i type it, it said "unknown privileges: creative" 13:31 MTDiscord merging #17303 #17268 in 10m 13:31 ShadowBot https://github.com/luanti-org/luanti/issues/17303 -- Formspec: Fix model element flickering by cx384 13:31 ShadowBot https://github.com/luanti-org/luanti/issues/17268 -- [no squash] HUD: Divorce SSM and CSM by cx384 20:17 sfan5 it just occurred to me that delayed texture loading would probably be very beneficial 20:29 celeron55 you mean lazy loading from the cached compressed image file data into an in-memory image? 20:31 celeron55 or, i mean, delay what exactly, and until when 20:32 sfan5 currently we decode all media into an video::IImage* and stuff it into the SourceImageCache - at load time 20:33 sfan5 so yes to the first 20:35 sfan5 setting up the node visuals will require actually generating the node textures at load time anyway. but anything else, not at all. 23:13 MTDiscord merging #17306 in 10m 23:13 ShadowBot https://github.com/luanti-org/luanti/issues/17306 -- Fix remaining issues with multi-track animations by appgurueu 23:24 MTDiscord <.zenonseth> so was thinking of extending (originally thought adding, but no) the set_lighting(light_def) def with 3 extra fields: sunlight_color overrides the color of sunlight at midday moonlight_color overrides the color of moonlight at midnight lightsource_color overrides the tint applied to light-emitting nodes (e.g. torches) I honestly hadn't noticed there was a difference but there is, when i had a uniform white color set of nodes i 23:24 MTDiscord could see it. From what I can tell the 3 values are hard-coded right now, and making an API would let modders and server creators change how the server looked and feels Also would probably need to introduce some helper because I thin the color calc needs to be shared between nodes and entities too 23:35 MTDiscord sounds like essentially the same feature as #14091, plus lightsource_color? 23:35 ShadowBot https://github.com/luanti-org/luanti/issues/14091 -- API for light intensity and color at night and day by sfence 23:39 MTDiscord <.zenonseth> huh, no i did not know that was there - yeah, very much so. Is there a reason this has been around for 2+ years, is it a problem? 23:39 MTDiscord most of sfence prs are that way unfortunately 23:41 Sheriff_U3 Looks like it needs a rebase again... 23:42 MTDiscord to my knowledge there is no significant technical hurdle left, just needs a bit of chores 23:42 MTDiscord <.zenonseth> well, I CAN do it from scratch or pick that branch up 23:44 MTDiscord @sfence would you mind @.zenonseth adopting #14091, or do you expect to find time for it yourself? i can commit to reviewing it. 23:44 ShadowBot https://github.com/luanti-org/luanti/issues/14091 -- API for light intensity and color at night and day by sfence