Time Nick Message 05:25 MTDiscord Holy cow didn't know you could have whole ass inverted color bs in pure luanti 05:25 MTDiscord Well apart from negative saturation 14:27 Krock ~tell crazylad This is not what I wanted to convey. If you meant the "Bumped for 5.17.0" comment, then that was a response to your comment and not meant as a goal for that particular PR. See milestone assignments, if there are any. 14:27 ShadowBot Krock: OK. 14:28 Krock @wsor4035 Yes. The negative slope of cdl implies inverted colors. Vignette however is "normal". dark outside, bright towards the center (well... that's until the colors are inverted) 14:29 MTDiscord looks like it worked to me then in my limited testing 14:29 Krock I too would appreciate more samples to test features individually but eh.. here we are. 14:30 Krock the devil lies in the details. specular_intensity and foliage_translucency requires looking at reflective water and through leaves (which should become brighter. 14:30 Krock ). Which is one reason why having one PR with many features to test is annoying 14:56 crazylad Krock: oh, okay. 15:00 crazylad I will be patient and let my PR sit around and wait for 5.18.0-dev then... :P 15:58 MTDiscord If you want something userfacing tested, I can reward my players ingame on my server for testing it. Give me a client build + download URL and tell me what you want tested. I'll only hand them builds from some official/agreed upon URL. My players are mainly useful for userfacing stuff. They probably won't help much with deeply hidden MT internals. 19:00 Krock @bastrabun Thanks for the offer. The Visuals Vol. 2 PR would first need a mod and some tinkering to test everything. As for the upcoming RC build - that one will be announced in the forums for testing.