Time Nick Message 00:42 MTDiscord Herowl: This has already been put forward to the Voxelibre devs as a bug, I currently have got an issue and pr open to fix it. Should (hopefully) be included in the next release. 10:02 red-001 do we still support Windows vista/xp? 10:03 red-001 could actually switch the Windows code over to BCryptGenRandom if not 10:40 red-001 does anyone know why we use integer keys for the Lua registry? 10:40 red-001 we are like one luaL_ref away from having a very bad time with that 10:42 red-001 luaL_ref grabs it seems the first free integer reference from the registry, so if that's ever called and not all the references are setup it would be quite bad 10:45 Krock We're considering to officially drop 8.1 because it is end of life 10:45 Krock not sure where that was discussed 10:51 red-001 okay I'll drop XP support from the RNG PR then 10:51 red-001 the vista+ API is nicer 10:55 red-001 also that integer reference 10:56 red-001 how would people feel about keeping track of the highest registry key we want, and immediately filling it up after newstate? 10:57 red-001 it's really not supported either way, but at least this would work fine with PUC Lua even if a registry entry is missing, I think we might have issues with CSM or any other environment that doesn't use all the keys right now without knowing it 11:24 sfan5 what stops us from just adding a few dummy references "guard page" like 11:31 red-001 is that not what I suggested 11:31 red-001 yeah I think it's a workable solution 11:31 red-001 fill it up lightuserdata guard objects 11:32 red-001 s/it up/it up with 11:56 red-001 #17496 trivial fix for that numerical index thing 11:56 ShadowBot https://github.com/luanti-org/luanti/issues/17496 -- Reverse RDIX entries used by the engine by red-001 11:57 red-001 okay there's a typo to fix there clearly 11:59 red-001 okay interesting the unit tests are not passing 17:55 siliconsniffer Should all actions on a dialog close it? That seems to be the established convention, except for the error dialog. 18:08 red-001 I think so, but I already voiced that view before 21:42 MTDiscord @sheriff_u3 In case you haven't noticed, I merged your PR 😄 I just don't like not knowing why the crash was happening in the first place. Hotfix release is of course coming soon™, I just want to throw in together fixes for some other quite important issues. 21:43 MTDiscord That's also why I brought it up in the engine dev channel, I wanted to know if Luanti has changed anything important about mod load order or such 22:31 Sheriff_U3 herowl: Oh I thought you were just some user lol