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IRC log for #luanti-dev, 2026-10-02

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All times shown according to UTC.

Time Nick Message
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08:16 TenPlus1 Hi folks
08:20 sfan5 is it intentional that we expose core.assert_same? it's undocumented
08:22 TenPlus1 When using Abm's, why doesnt the active_object_count register the player inside that mapblock ?
08:24 TenPlus1 would be extremely handy to limit abm usage to directly around player only
08:28 sfan5 the object count is pretty useless because you don't know which objects they are
08:29 sfan5 the direct answer is that it only counts objects that are statically saved
08:29 TenPlus1 true, but it reports 0 when only the player is inside active block... seemed strange
08:30 TenPlus1 am looking for a way to only run abm directly around player but aoc didnt work
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08:32 sfan5 ABMs only run in active blocks, and active blocks are only those near the player, so what's the point?
08:33 TenPlus1 I mean directly around as in neighbouring block, not the whole active block range
08:33 sfan5 but why?
08:34 TenPlus1 I have falling leaves in Ethereal which currently use Abm's to find the leaves, chose a random few and drop animated particles...  this works fine but runs for whole active block range which is kinda huge
08:35 TenPlus1 I wanted it to run just around player for effect, tried the globalstep way of grabbing leaves in a box in front of player but even though it works well, is slower
08:35 TenPlus1 https://codeberg.org/tenplus1/ethereal/src/branch/master/leaves.lua#L582
08:37 TenPlus1 was hoping if aoc was simple 1 (player in block) it would help, but as above, reports 0
08:38 sfan5 as I said the count is useless because e.g. a dropped item would also be counted
08:39 sfan5 if you want to do this anyway you can manually check the distance to any player
08:39 TenPlus1 inside an abm for every leaf, wouldnt that slow things down more ?
08:43 sfan5 i don't think some basic position math should be slow, but try it
08:43 TenPlus1 time to tinker, thanks dude... o/
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