Time Nick Message 19:27 MTDiscord In https://docs.luanti.org/for-creators/mod-interoperability/#protection it says that it still needs finished, not sure if anyone had worked on finishing it yet. 20:46 MTDiscord https://docs.luanti.org/for-players/minetest-conf/#controls > a few more keys can be configured which are not configurable in the in-game settings menu; most notably, camera mode and minimap. I'm sorry but I don't think that's right, I'm using luanti 5.14 and I can change both of those. 20:48 MTDiscord well, submit a pr 20:49 MTDiscord > Since version 0.4.14 lol, yeah, more outdated 20:49 MTDiscord will do 20:54 user333_ iirc the README in the repo is a bit like that with the controls 20:55 MTDiscord ....what? 20:55 user333_ Shift + Esc - Exit directly to main menu from anywhere, bypassing pause menu 20:55 user333_ https://github.com/luanti-org/luanti?tab=readme-ov-file#default-controls 20:56 MTDiscord ah 20:56 user333_ that hasn't been a default keybind since 5.12 20:56 user333_ which was too easy to accidentally hit 21:09 MTDiscord user333_: thanks, #16860 it is 21:14 user333_ :D 21:22 MTDiscord Is it just me or does this not make sense: > Game namespacing doesn't apply for Minetest Game's mods, assuming that they are compatible with mods that depend on Minetest Game's mods and aren't heavily modified. I'm not seeing how this works... 21:24 MTDiscord you've got stuff like a mod that's just called "bucket". now if you have a compatible "bucket" mod, calling that bucket too is obviously fine. 21:24 MTDiscord MTG has special status here because it is what it is. 21:25 MTDiscord i agree that this is presented very confusingly though 21:25 MTDiscord MTG mods are included with MTG, any other mod has to be installed. 21:26 MTDiscord yes, but you can have MTG mods outside of MTG 21:26 MTDiscord but how are those different from other mods that support MTG and Mineclonia? 21:27 MTDiscord Idk maybe I need to think about it more. 21:27 MTDiscord well the idea as i understand it is roughly this: 21:28 MTDiscord if you make a new game, you don't just make a mod called, i don't know, "lava". you'd call it "xxx_lava" for good measure. 21:28 MTDiscord where "xxx" is some kind of game-specific prefix. 21:28 MTDiscord now MTG, unfortunately, has just historically made the mistake of calling mods "default", "bucket" and so on, so now we're stuck with that. 21:29 MTDiscord and thus MTG mods and compatible forks thereof are afforded a special "privilege" in that they are allowed to defy game namespacing etiquette. 22:15 MTDiscord Just created pull request 318, fixes a typo and removes the incorrect information I pointed out earlier. 22:25 MTDiscord in it goes