Time Nick Message 01:47 repetitivestrain i must say that i am very dissatisfied with the manner in which https://github.com/luanti-org/luanti/issues/15692 has been treated, as it affects not only our piglin model but also the player model itself 01:59 MTDiscord i am sorry about it, but sometimes you have to rip the bandaid off. the breakage lies in a clear bugfix, and there are proper ways (and some hacks) for mods to stop relying on this bug. 01:59 MTDiscord it is possible in reasonable time to update your mods without dropping support for older clients. i've made sure to explain the problem and outline some options for workarounds in that issue. 02:00 MTDiscord the solution can't always be that the engine swallows the responsibility and becomes an unmaintainable mess. the implementation of skeletal animation specifically is bad enough as it is. 02:03 MTDiscord i've spent a decent amount of time on that not-a-bug regression and at some point enough is enough. 03:35 MTDiscord Stumbled across https://appgurueu.github.io/2023/02/21/minetest-rant.html, is it still relevant today? I know SSCSM hasn't been implemented yet, so my guess is "yes", but I haven't ever built a mod so it's hard to test 03:38 repetitivestrain probably, but mineclonia has supported a CSM that requires a modified client for some weeks and which has eliminated vehicle and bow lag by moving it to the client 03:38 repetitivestrain and it has received a number of satisfied users 03:39 repetitivestrain also, the mcls use a server step rate of 20 ticks per second, as in minecraft, and the singleplayer tick rate is much more rapid 03:40 MTDiscord Good to know, thanks 🙂 03:41 repetitivestrain https://codeberg.org/halon/mcl_localplayer/src/branch/master/player.lua 03:41 repetitivestrain the repo is https://codeberg.org/halon/mcl_localplayer, sorry