Time Nick Message 12:01 Desour test2 12:01 sfan5 i can try to backfill the last few days later 12:02 Desour ah, nobody noticed before? :D 12:02 Desour thx! 12:13 ireallyhateirc no more mining or testing, this is Luanti now 12:14 MTDiscord can you hide selection_box with mods? 12:16 ireallyhateirc you could probably set the node_highlighting setting to "none" from Lua 12:17 ireallyhateirc but that would affect all nodes and I'm not sure if the setting is a live setting or whether it can be set only during mod loading time 12:20 MTDiscord great! it works, thanks 12:23 Desour no, don't set the client setting from a mod 12:23 Desour it doesn't work if you're on a server 12:23 Desour and it's awful to change settings 12:23 ireallyhateirc well, it's hacky because Luanti settings are quite inflexible 12:23 Desour what you want is probably the `pointable` node def field 12:23 MTDiscord i used it in game's minetest.conf, and it neither worked on server 12:24 Desour that one just changes the default 12:25 ireallyhateirc Desour, I'm not sure if I understood the question but pointability and hiding selection boxes are two different things 12:26 ireallyhateirc you could have the selection box hidden but still be able to point the node 12:26 ireallyhateirc is there a proper way to hide selection boxes from lua yet keep pointability? 12:26 Desour I don't think there is 12:48 MinetestBot 02[git] 04realmineplayer@users.noreply.hosted.weblate.org -> 03luanti-org/luanti: Translated using Weblate (German) 135ed14fe https://github.com/luanti-org/luanti/commit/5ed14fe8c4603aab1952c4460064cd9e9087a031 (152025-02-09T12:22:18Z) 12:48 MinetestBot 02[git] 04SkyBuilder1717 -> 03luanti-org/luanti: Translated using Weblate (Russian) 13785b8a2 https://github.com/luanti-org/luanti/commit/785b8a2400d9f205351fcbe0cfcad47d1b588de0 (152025-02-09T12:22:18Z) 12:48 MinetestBot 02[git] 04Yof@users.noreply.hosted.weblate.org -> 03luanti-org/luanti: Added translation using Weblate (Ukrainian) 13fca69a9 https://github.com/luanti-org/luanti/commit/fca69a9b2acc8e222dec766f2462fc12ab3d224c (152025-02-09T12:22:18Z) 12:48 MinetestBot 02[git] 04Yof@users.noreply.hosted.weblate.org -> 03luanti-org/luanti: Translated using Weblate (Ukrainian) 138f29b8f https://github.com/luanti-org/luanti/commit/8f29b8f2aea35e92f001935bd85d17b90b4d577b (152025-02-09T12:22:18Z) 12:48 MinetestBot 02[git] (16 newer commits not shown) 02:44 CSperson Test message. hope this isn't minded, was curious to try from this side/see if it worked. Previously, I was only on the discord side, but the linux distro i installed yesterday had an irc client included. So I figured I'd try this. 02:44 MTDiscord Hmm. Neat. 02:50 MTDiscord yeah it's nice to 02:50 Warr1024 be on 02:50 MTDiscord both sides 02:50 [MatrxMT] why not all three? 10:11 MTDiscord What a notifications hell 10:13 MTDiscord Three apps to chat in the same rooms xd 11:19 MinetestBot [git] MiguelPL4 -> luanti-org/luanti: Rename Minetest to Luanti in CONTRIBUTING.md 6def21b https://github.com/luanti-org/luanti/commit/6def21b5e307b928a0c9633245c8078c49e1759f (2025-02-09T11:19:16Z) 11:19 MinetestBot [git] appgurueu -> luanti-org/luanti: GUI inventory list: Do not render clipped slots (#15764) fd8d04f https://github.com/luanti-org/luanti/commit/fd8d04ff76ebb3482f64176727b72c4031300e1d (2025-02-09T11:19:25Z) 11:22 MinetestBot [git] sfence -> luanti-org/luanti: Try to fix macOS signature problem 9166b57 https://github.com/luanti-org/luanti/commit/9166b57c2a4e92297cb5b869c629b781a07a3ad7 (2025-02-09T11:20:30Z) 11:22 MinetestBot [git] wrrrzr -> luanti-org/luanti: Const correct Thread class (#15741) 045951b https://github.com/luanti-org/luanti/commit/045951b23c68208dc0db4d5f2f5b0ff620c33dab (2025-02-09T11:20:47Z) 11:56 Desour test 11:58 sfan5 Desour: https://www.youtube.com/watch?v=SW-BU6keEUw 12:00 Desour it has probably been answered already, but why are the irc logs not working? 14:58 sfan5 had to right with sql a but the missing logs are there now 14:58 sfan5 fight* 14:58 sfan5 a bit* 15:06 ireallyhateirc would it be a good idea to allow defining selection/collision boxes as meshes? I've seen it in the HPL1 engine from Frictional Games 15:07 ireallyhateirc People who don't know Blender will disagree, but defining nodeboxes manually is a tedious work 15:10 ireallyhateirc I'm working on doors for my game and there are some challenges associated. Scale in my game is not the usual Mine(craft/test) scale, the player is 3 nodes tall and doors are 4x2 nodes 15:12 ireallyhateirc the 3x3x3 nodes limit for collision boxes forces me to place invisible barrier nodes, but I'd like to make it so the doors can be opened under any angle 15:13 ireallyhateirc that could be solved with an entity provided that I could have a collision box that's not grid aligned and that can rotate freely about any pivot point 15:14 ireallyhateirc So defining collision boxes as meshes and adding an armature for them would solve my problem. My question: is that a good solution, is this planned? 15:22 MTDiscord an armature? good golly 15:23 MTDiscord well, if it's static it should be okay 15:24 ireallyhateirc a dynamic collision box would be nice for doors and other entities that can rotate 15:24 MTDiscord one problem is that meshes sort of don't really have a good feature for this i'm aware of 15:25 MTDiscord we could use a gltf extension however 15:25 MTDiscord and coupling this with skeletal animation makes this a good bit harder, probably 15:25 ireallyhateirc I'd welcome any solution that lets me achieve that and doesn't involve rewriting voxels in Godot 15:26 ireallyhateirc this issue is mostly describing what I want: https://github.com/luanti-org/luanti/issues/15569 15:28 ireallyhateirc so as long as I could do that + it would be dynamic and rotatable about a custom pivot (the door's hinge) then it would be perfect 15:29 MTDiscord the "rotatable about a custom pivot" shouldn't really matter right 15:29 MTDiscord because you can just shift the object collision box and mesh instead of the object "center" 15:30 ireallyhateirc hmmm yeah you're right 15:31 ireallyhateirc but here comes the problem of small collision boxes - said doors are 4x2x1 and apparently I can't make bigger boxes than 3x3x3 15:31 ireallyhateirc ideally I'd like to be able to add support for big gates too 15:36 ireallyhateirc for now I'm stuck with writing an ugly voxelizer that will place barrier nodes to match the angle of the doors 15:36 MTDiscord that would be #14686 15:36 ShadowBot https://github.com/luanti-org/luanti/issues/14686 -- Allow large entities: Large collision boxes, large selection boxes, large visuals 15:38 ireallyhateirc for nodes it got a "won't add" label: https://github.com/luanti-org/luanti/issues/2612 15:38 ireallyhateirc but as long as I can do that with entities then I should be fine 15:39 MTDiscord its a wo't add by paramat, that doesnt really mean much 15:40 MTDiscord ah, i should have read down more, won't add by ruben, nevermind 15:48 ireallyhateirc was paramat in charge of keeping the game stable at cost of not adding any actually useful/fun features? I'v also seen "paramatted" as a verb here 15:48 MTDiscord they are known as the king of nope for a reason 15:49 MTDiscord there really was no reason to them other than just closing things 15:51 MTDiscord it also lead to a reputation of people not bothering to report anything on the issue tracker, because why bother if paramat is going to close it? luckily that seems to be slowly improving 15:51 MTDiscord Paramat meant well, he only meant different well than others 16:19 MTDiscord well i've made the workaround mod: https://codeberg.org/appgurueu/alpha_workaround_minus 16:51 MTDiscord ireallyhateirc: the thing with large nodes is, they kind of defeat the point of nodes, which is to be limited and thereby efficient 16:54 ireallyhateirc the problem is you can't really skip large nodes if you want to have realistic scale of furniture. I'd use autobox/boxgen if it wasn't crashing with my model 16:55 ireallyhateirc when I can divide nodes into modules I do so (e.g. for tables, shelves), but doing so for chairs and doors doesn't make much sense 16:56 ireallyhateirc but allowing big entities would turn this into a non-issue 17:09 MinetestBot 02[git] 04rollerozxa -> 03luanti-org/luanti: Expose client version information in non-debug builds (#15708) 13dd0070a https://github.com/luanti-org/luanti/commit/dd0070a6b8a28e2fe2ac591b3ea96813ba9ffcb0 (152025-02-09T17:09:07Z) 17:18 i3riced anybody alive? 17:18 i3riced I'm working on a project, and it would be cool to find someone more experienced with luanti 17:18 MTDiscord your mom (hopefully) 17:19 MTDiscord (that may have come across a bit edgier than i intended to, sorry) 17:19 ireallyhateirc lol 17:19 i3riced Very very edgy 17:19 ireallyhateirc i3riced, any specific questions you'd like to ask? 17:20 i3riced ANYWAYS: I'm working on porting bta (better than adventure) mod into luanti 17:20 MTDiscord i heard you could find tons of them at /dev/null, so many you could never leave 17:20 i3riced But I already realised that it will be a very hard project 17:20 i3riced so yeah 17:20 ireallyhateirc I see it's a minecraft mod 17:20 i3riced a beta 1.7.3 mod 17:21 ireallyhateirc do you have any experience with luanti? what base game do you want to put it on? 17:21 i3riced 1: No 2: VoxeLibre looks like a good choice 17:21 ireallyhateirc mineclonia, voxelibre, mtg? 17:21 i3riced What's mtg? 17:22 ireallyhateirc Minetest Game, basically the ex-official base game that is boring as hell 17:22 ireallyhateirc go for mineclonia/voxelibre if you like Minecraft gameplay 17:22 i3riced oh 17:22 ireallyhateirc Anyway, as for the mod I don't see any source code and licensing info 17:22 i3riced yeah I already started with voxelibre, but I really don't like how they use the prefixes and stuff 17:23 i3riced It's closed source 17:23 i3riced bta is closed source 17:23 i3riced but the owner doesn't mind 17:23 ireallyhateirc apparently mineclonia has less messy codebase but I never tried 17:23 i3riced Okay, will look into it 17:24 ireallyhateirc Well you basically want to learn luanti modding and reverse-engineer the mod (as in knowing what it does and replicating it) 17:24 ireallyhateirc Start with this: https://rubenwardy.com/minetest_modding_book/en/index.html 17:24 i3riced I know the mod 17:24 i3riced But I know that it will require time, and manpower 17:25 ireallyhateirc well at least you have Mineclonia, some of us write their own games (me) 17:25 i3riced Also, I will have to remove a lot of stuff: for ex. hunger 17:25 i3riced Why do you have irc 17:25 i3riced hate* 17:25 MTDiscord ireallyhateirc: re mineclonia being less messy, its based of mineclone, so i assume that would be relative 17:26 ireallyhateirc wsor4035, I'm repeating what I heard, could be just a myth 17:26 MTDiscord fair enough 17:26 i3riced The textures are actually placed in good places 17:26 i3riced like 17:26 i3riced in the mod folder 17:27 ireallyhateirc another good way to learn is to study Luanti mods that do something 17:27 i3riced makes sense 17:28 i3riced but yeah, I'm looking for a community or smth 17:28 ireallyhateirc But you probably want to dig into APIs and codebases of specific minecraft-like games 17:28 ireallyhateirc I guess these games have their channels/whatever and you could ask there too? 17:29 i3riced Idk if bta has an irc tho 17:30 ireallyhateirc Voxelibre appears to have a Discord and a "barely used IRC channel" https://git.minetest.land/VoxeLibre/VoxeLibre 17:30 ireallyhateirc i3riced, I meant channels for the base games, not the unmaintained mod 17:31 ireallyhateirc and people who maintained the mod in Java most likely won't help you with porting the mod to Lua 17:31 i3riced oh 17:31 i3riced I think its maintained tho 17:31 MTDiscord iirc voxelibre mirrors all its channels to matrix 17:31 i3riced oh 17:31 i3riced great 17:31 MTDiscord iirc mineloncia does the same 17:32 i3riced is the matrix active tho? 17:32 ireallyhateirc > is an unofficial fork of Minecraft Beta 1.7.3 17:32 i3riced It's maintained 17:32 MTDiscord if you want minecraft like, use mineclonia. voxelibre is doing its own thing now 17:32 i3riced oh 17:32 ireallyhateirc ah I misunderstood, so it's not a mod for MC beta 1.7.3, it's a pirate fork of Minecraft lol 17:32 i3riced Gon' restart with mineclonia 17:32 i3riced it is? 17:33 ireallyhateirc "Better than Adventure! is an unofficial fork of Minecraft Beta 1.7.3, a version of the game released in 2011. Its goal is to revitalize classic Minecraft with new gameplay features, quality of life improvements, and optimizations!" 17:33 i3riced how is it a pirate tho? 17:34 ireallyhateirc by "pirate" I mean copyright infringement 17:34 i3riced oh 17:34 i3riced yeah 17:34 ireallyhateirc you can't just copy Minecraft and release it as a separate game 17:34 ireallyhateirc well you can, but that's illegal :D 17:34 i3riced you need to have an account 17:34 i3riced minecraft account 17:34 i3riced to run bta 17:34 i3riced so idk really 17:35 ireallyhateirc well if you bought the original game then it's gray zone legal-ish 17:35 i3riced I bougth the origina 17:35 i3riced l 17:35 i3riced I just hate java 17:35 i3riced I tried modding the damn thing 17:35 i3riced hated every second of it 17:35 ireallyhateirc that aside, if the author of the mod is fine with you cloning it in Luanti then you're probably good 17:36 ireallyhateirc you'll probably need to make your own textures for it though 17:36 i3riced again: why do you hate irc? 17:37 ireallyhateirc long story, I just have a nick like that 17:37 i3riced Okay, I have to go. Something important showed up 17:59 ireallyhateirc the most interested person is gone, but I watched what the mod provides and it wouldn't be too hard to implement 17:59 ireallyhateirc there are mods that implement some of the features, e.g. the mod that lets you pick up full chests 18:22 CSperson sorry for the possibly slight spam of channel join messages, irc people. Was trying to figure out how to actually set up the server/channel stuff in a proper way; i think I got it now tho 18:23 bdju 👍 18:24 sfan5 good clients can hide those anyway 18:26 CSperson Ah. I thought as much, but I am... very new to anything irc lol. The first time I even heard of it was less than a year ago, and only because of the discord bridge channels and not knowing what they were. 18:27 ireallyhateirc I use a bad client :| 18:27 SwissalpS I use a good client but don't suppress them :p 18:29 bdju same ^ 18:29 bdju I like to see it unfiltered 18:31 MTDiscord i use a good client. it's called discord 18:31 ireallyhateirc D: 18:31 MTDiscord join messages are hidden because the bridge doesn't relay them lol 18:33 CSperson i know that much lol 18:37 Desour @luatic: that's pretty much the worst client I could imagine 18:37 Desour not even foss lol 18:37 MTDiscord anything is foss if you try hard enough 18:37 MTDiscord (not really) 18:37 MTDiscord Desour: it has its downsides 18:38 MTDiscord but tbh IRC-bridget-to-modern-chat-platform is generally better than IRC; you get the bouncing for free. 18:38 MTDiscord bridged*. not bridget jones. 18:38 CSperson oddly the bridge on the discord end is not showing my discord pfp when it did before. Hmm. 18:38 CSperson nevermind 18:39 [MatrxMT] i'm on too many platforms anyways lol 18:40 sfan5 here's how my irc window look in case anyone is curious https://0x0.st/8P5y.png (software is the lounge) 18:41 CSperson that looks... oddly discord-like 18:41 MTDiscord it burns 18:41 MTDiscord also use the lounge, but in dark mode 18:45 MTDiscord I use irssi thru ssh on the 24/7 running server btw 18:45 MTDiscord Catgirl is also decent tho 18:46 sfan5 someone would name an irc client that apparently 18:47 MTDiscord It is 18:49 CSperson it certainly is indeed 18:51 MTDiscord huh. 18:52 VeeEnjoyer24 test test? 18:52 VeeEnjoyer24 yaye. 19:07 CSperson I'm trying to configure some appearance settings in my irc client. Notably, white text on a dark background. However, messages I sent previously are showing with black text, thus I cant see them. Does this mean anyone with a white background cannot see messages I send? Or is message text color clientside only? ik the discord bridge doesnt have that apply, but regardless 19:08 SwissalpS I have a dark background and see your text here clearly in white, using irssi 19:09 SwissalpS clients can strip colour information. 19:09 CSperson ah 19:10 SwissalpS on both rx and tx 19:10 CSperson I figured as much, but I mostly just want to make sure the appearance side is something that doesn't impede function 19:26 siliconsniffer sfan5: thanks for showcasing thelounge, will have a proper look but it works as far as I can tell :P