Time Nick Message 08:14 MTDiscord Command sent from Discord by astra008.: 08:14 MTDiscord !up ctf.rubenwardy.com:30001 08:14 MinetestBot ctf.rubenwardy.com:30001 is up (80ms) (IPv4) 09:27 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Handle missing tiles in dumpnodes 13ad40397 https://github.com/luanti-org/minetestmapper/commit/ad403975fda09080c1da94c1063033859ba3c099 (152025-02-19T09:24:56Z) 11:00 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Simplify cmake_config.h stuff 13c93948c https://github.com/luanti-org/minetestmapper/commit/c93948c2002fb6fbc147f3b358ea20388fc2a614 (152025-02-19T09:36:42Z) 11:00 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Improve handling of input path and map backend 135016bca https://github.com/luanti-org/minetestmapper/commit/5016bca2323f560fb029341bffcaade2fc2b6a24 (152025-02-19T10:57:54Z) 12:41 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Refactor sqlite3 code into base class 13d9c89bd https://github.com/luanti-org/minetestmapper/commit/d9c89bd6a224db0e9b9b2508cac0cd33253ee61a (152025-02-19T12:37:47Z) 13:54 ireallyhateirc Does luanti support the XDG directory specification? 14:00 ireallyhateirc I guess this means not https://github.com/luanti-org/luanti/issues/15382 16:30 MTDiscord Command sent from Discord by prounce: 16:30 MTDiscord !up ctf.rubenwardy.com:30001 16:30 MinetestBot ctf.rubenwardy.com:30001 is up (84ms) (IPv4) 17:15 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Refactor PlayerAttributes code 137a0bc15 https://github.com/luanti-org/minetestmapper/commit/7a0bc15d21ccd44fc60f1a482902f6bf5b0c2622 (152025-02-19T17:11:28Z) 17:15 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Add a test case for --drawplayers 1346cb386 https://github.com/luanti-org/minetestmapper/commit/46cb386fefc3f369689497ed7e90bc33302c675c (152025-02-19T17:13:07Z) 17:19 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Test 'make install' in CI 137685e54 https://github.com/luanti-org/minetestmapper/commit/7685e548f0e19e217fcc4dd53bc7d9a1d2dd7f83 (152025-02-19T17:19:13Z) 17:47 MinetestBot 02[git] 04JamesCMorey -> 03luanti-org/luanti: Move `clickable_chat_weblinks` to Advanced > Miscellaneous (#15799) 1350819ac https://github.com/luanti-org/luanti/commit/50819ace8f01eb6b82e4ee9555266bef59842243 (152025-02-19T17:45:31Z) 17:47 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Basic camera control API (#15796) 13ba62808 https://github.com/luanti-org/luanti/commit/ba62808fe8b1d980915d686921482b9de0d08502 (152025-02-19T17:45:45Z) 22:11 swee !up minetest.swee.codes:300000 22:11 MinetestBot minetest.swee.codes:300000 seems to be down (IPv6) 22:11 sfan5 hmm it should probably error when the port is invalid 22:12 swee ah, added too many zeroes 22:12 swee !up minetest.swee.codes:30000 22:12 MinetestBot minetest.swee.codes:30000 is up (182ms) (IPv6) 22:12 sfan5 if any server owner has a postgres map database it would be appreciated if they could test this: https://github.com/luanti-org/minetestmapper/pull/105 22:48 MTDiscord Cc @bastrabun @Luanzai iirc 22:54 MTDiscord Will do 22:55 MTDiscord Test would be "if it builds and doesn't crash and stuff actually gets stored in the database, the test is successful" ? Or anything more specific? 22:57 sfan5 build, doesn't crash and if it can render a correct looking map. yes. 22:57 MTDiscord Is there a way to prove from log or otherwise that this code is actually running? 22:59 sfan5 for the postgres case I know for sure that this path will be taken 22:59 sfan5 if you want to be extra sure use -DCMAKE_BUILD_TYPE=Debug for extra output 23:55 ireallyhateirc will Luanti backface cull inner faces on entities? I'm making a character wtih a hoodie and the inner side of the hoodie is just a single wall 23:56 MTDiscord you can disable backface culling if necessary 23:57 ireallyhateirc that's great 23:58 ireallyhateirc hmmm turns out I can place modifiers on top of shape keys so that may be unnecessary 23:58 ireallyhateirc but you need to implement morph targets fist anyway... 23:59 ireallyhateirc Godot has them and every good engine should