Time Nick Message 00:43 ireallyhateirc Does luanti support texture interpolation for entities or was that removed? 00:45 ireallyhateirc there's that one great hack for lazy textures with fake shading - placing UV islands on gradients. Then with proper interpolation you can make good looking models with tiny gradient textures 00:52 MTDiscord you could do that using texture modifiers. but they will fill up ram. 00:52 MTDiscord you could also do that using a semitransparent layer and an opaque layer just below it, i think. 00:56 ireallyhateirc I'm not quite sure if I get what you mean. The solution I talk about is described here: https://www.youtube.com/watch?v=9ITJgW9hVrE 00:58 ireallyhateirc In blender I can pick "closest" or "linear/cubic interpolation". Most voxel games use grainy textures but you could nevertheless obtain a nice looking while efficient gradient textures provided that Luanti uses that kind of interpolation 00:59 MTDiscord yeah sure my brain was somewhere entirely different 00:59 MTDiscord i was thinking you wanted to interpolate two different textures 01:01 MTDiscord i don't think we've given modders control over this yet, but it should be relatively trivial to do with gltf 21:57 * mtvisitor will try to review luanti game engine product v5.12 and some voting mod(module) in his spare time later if possible. 21:57 mtvisitor have a nice weekend! 🤝 22:25 MTDiscord Wrote a blog post concerning the situation and story behind 5.11 breaking some bone overrides: https://appgurueu.github.io/2025/02/20/breaking-bones.html