Time Nick Message 01:58 MTDiscord Perfect title 😄 02:33 [MatrxMT] luatic: Great writeup. Just a note, it looks like you didn't enclose some of the latex/mathjax/whatever properly in "The explanation" section 06:44 lemonzest heh lol, referenced my bug in that blog post, nice :) 07:28 misterbogroll123 Hi 13:12 MTDiscord Blockhead256: Huh that's odd, I can't see anything like it. Maybe something is blocking the mathjax JS from loading on your end? 14:55 [MatrxMT] luatic: I checked the firefox network tab. It was refusing to load the polyfill code from polyfill.io, blocked with some security setting. That's common for older firefox like the ESR in Debian. 14:56 [MatrxMT] No idea if you can even set the CORS headers on that, so probably beyond your control unless you move it from CDN to hosted 14:56 [MatrxMT] my non-ESR portable firefox loads it 15:12 VeeEnjoyer24 hihi 15:12 VeeEnjoyer24 reinstalled endeavouros with xfce. dont have a vpn yet so irc it is 15:15 VeeEnjoyer24 test 15:59 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Allow database backend to optimize group-by-XZ operation 13cd36f16 https://github.com/luanti-org/minetestmapper/commit/cd36f16775dff825b99cb706630d8eabb6cf3747 (152025-02-21T15:57:23Z) 15:59 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetestmapper: Refactor postgres into a base class too 13e982efe https://github.com/luanti-org/minetestmapper/commit/e982efe94e8b5b7eea4edf375adabc84712fab9c (152025-02-21T15:57:23Z) 16:01 VeeEnjoyer24 hey guys question, does anyone use DCC on irc? to send files and stuff 16:02 sfan5 it's fallen out of use except for specialized scenarios 16:02 VeeEnjoyer24 ...ah. 16:03 VeeEnjoyer24 cuz it didnt work whatsoever for me and my friend 16:03 VeeEnjoyer24 shame, does that mean its preferrable to use external hosts? 16:12 cheapie VeeEnjoyer24: Generally yes, since NAT tends to break DCC 16:13 VeeEnjoyer24 yeah cool 17:20 VeeEnjoyer24 wawa 21:21 MTDiscord Is there a way to report bugs non-publicly? 21:27 cheapie bastrabun: https://github.com/luanti-org/luanti/security#reporting-a-vulnerability 21:41 pattmax Is it possible to disable clouds or was that removed? 21:46 cheapie pattmax: That can be done server-side but was removed from the client for no good reason 21:47 cheapie https://content.luanti.org/packages/ROllerozxa/cloud_control/ if you want a simple mod that just does the cloud toggle 21:47 cheapie Or https://cheapiesystems.com/git/playersettings/ + https://cheapiesystems.com/git/creativesettings/ if you want a menu that has more settings too 21:51 pattmax Yeah I have one player who wants it off 21:54 pattmax thanks for the links 21:55 cheapie Unfortunately I don't think there's anything that can be done about the digging particles yet, that option was also removed in 5.11 as it "shouldn't be a user choice" (so what, it should be an engine dev choice?), I keep meaning to come up with a PR to make them configurable by mods but never have enough time for that. 21:56 cheapie For now I just patch them out of my client. 22:07 pattmax yeah, removing the cloud toggle makes zero sense 22:08 pattmax makes more sense than the copious amounts of lighting options 22:08 * cheapie nods 22:08 cheapie Both for the clouds and digging particles I can see why a game might want to force them on, but I find it bizarre that the game can't just indicate that it doesn't care (like the whole fog thing) 22:12 sfan5 compared to just removing the setting, having the game decide between yes/no/don't care requires a whole new api 22:14 cheapie The fog effectively got that, it sounds to me like the biggest thing preventing it from the other two is mostly "someone would need to implement that"? 22:15 ireallyhateirc is there any use for removing clouds other than getting extra 0.5 FPS on potato hardware? 22:15 sfan5 yes 22:15 ireallyhateirc unfortunate timing 22:15 cheapie ireallyhateirc: I personally find them annoying (only moderately, nothing like the particles) 22:16 sfan5 (yes to first Q obviously) 22:16 ireallyhateirc as for particles, games should be able to customize that. They're too minecraftish to just have them as the only default 22:17 ireallyhateirc but I guess the discussion is about client-side settings 22:17 [MatrxMT] It's not very sustainable to add custom yes/no/user choice APIs for everything though. consistency/a single approach among them would be good, also to make them less work to implement. 22:18 cheapie Yeah, what I'd really love to see is to provide a way for games to customize the particles per-player (maybe even to the point where they can do like wind effects (different falling direction) if they implement wind) and just have the amount be one of the bits mods can adjust, 0 being a valid option 22:18 cheapie I'm not entirely sure what attributes of them mods would want to adjust, the ones that come to mind most for me are amount, size, and falling direction 22:18 [MatrxMT] also imo MTG should get a player settings menu built in, for clouds, bloom strength, etc. 22:18 sfan5 as overused as this response it it would really make sense if we had SSCSM and mods could just hook into the "spawn dig particles" part 22:19 cheapie grorp: Yeah, that's what that playersettings mod I linked is for 22:19 cheapie It doesn't have bloom strength as an option, but another mod can add that to the menui 22:19 cheapie menu* 22:19 [MatrxMT] it should be added to MTG itself though 22:19 cheapie MTG is in feature freeze IIRC 22:20 [MatrxMT] The promise when removing these engine settings was that users would still keep control if the game allowed that, because games could give control back to the user. It's game responsibility and MTG is one of the most used games 22:22 cheapie I can't remember if there were any MTG forks trying to maintain upstream compatibility while also adding new features, but I imagine they'd like that idea. 22:22 [MatrxMT] Sure, MTG is in feature freeze, but you could argue adding that is necessary maintenance to keep up with engine development. To keep the same possibilities MTG players had before with new engine versions, MTG needs that feature 22:32 pattmax ireallyhateirc: makes sense 22:32 pattmax I can see how maybe it would be a game setting that Mineclonia and Voxelibre need to add 22:32 pattmax not every game will have particles or clouds 22:33 ireallyhateirc well you can set clear sky in a game already 22:33 ireallyhateirc but I'm not sure what's the current state of digging particles 22:35 sfan5 game can't influence them 22:35 pattmax oh