Time Nick Message 04:03 Helenah rubenwardy: I was just reading this. https://github.com/luanti-org/luanti/issues/6733 04:04 Helenah And this https://github.com/luanti-org/luanti/issues/6527 04:04 Helenah I think they're both good ideas. :D 04:39 Helenah Also, how is a world's spawnpoint retrieved via the lua API? 05:29 Helenah Okay, it always seems off 0,0, but always the same position, like the seed determines some sort of offset. 06:18 [MatrxMT] the algorithm for determing the spawnpoint is deterministic (always produces the same result), and the generation for a seed is nearly-deterministic (some things like trees sometimes generate in different spots), so yes, you can expect to always start in the same location in a world 06:40 Helenah Also, is there any way to do player:set_pos() within minetest.register_on_respawnplayer() ? Because I can only seem to get that to work outside of it, I have within that function put in a test print including player name thats been respawned and that works. 08:34 MTDiscord you have to return true in order to prevent normal player placement from occurring 08:34 MTDiscord if you don't, then you're setting position and then the engine is immediately setting its own position 12:46 sunflr haiiii guys :3c 13:40 Helenah Also, is there any way to do player:set_pos() within minetest.register_on_respawnplayer() ? Because I can only seem to get that to work outside of it, I have within that function put in a test print including player name thats been respawned and that works. 17:31 MTDiscord lol double send 17:57 Helenah theidealist, what was double sent? 18:35 [MatrxMT]
By the way, are there any Mumble servers where people play Luanti? Do such servers exist here? 18:35 [MatrxMT]
Everyone says they use Mumble voice chat for Luanti, but in reality, such servers don’t exist. 18:35 bdju they're probably just not public 18:36 bdju personally I have a mumble server I use with friends for whatever game we happen to be playing, so that's the kind of thing I imagine people mean, but who knows 18:37 [MatrxMT]
It's a pity 18:38 mikewilzn Could be cool to set up a public one 18:40 mikewilzn I think there are a good number of random public Mumble servers you could join I guess 18:40 mikewilzn It's Mumble so fairly good chance people will have heard of Luanti lol 18:47 [MatrxMT]
By the way, I created my own mumble server 18:51 mikewilzn Let's all join 18:52 [MatrxMT]
Host: iron.guildbit.com Port: 50014 Pass: voice4in 18:52 [MatrxMT]
But I speak Russian 18:53 [MatrxMT]
Host: iron.guildbit.com Port: 50014 Pass: voice4in 18:53 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Make devtest grass use overlay tiles 138449f5f https://github.com/luanti-org/luanti/commit/8449f5f6db8ef9ad9fbd10ae7ecb4e6cfcc665f9 (152025-03-04T18:53:01Z) 18:53 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Fix TerminalChatConsole crash 13bc43019 https://github.com/luanti-org/luanti/commit/bc430194672f67e9a336172cf99ef2e8439466ea (152025-03-04T18:53:01Z) 18:53 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Revert "Restrict relative mouse mode to Wayland users (#15697)" 137602308 https://github.com/luanti-org/luanti/commit/76023088351e698316c8898e6b799f7173a93592 (152025-03-04T18:53:01Z) 18:53 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Remove broken fall bobbing 132796283 https://github.com/luanti-org/luanti/commit/27962835503ba1f16c30b2a5433e052ebb8b3b73 (152025-03-04T18:53:01Z) 18:53 MinetestBot 02[git] (8 newer commits not shown) 20:13 Juri Hey sfan5 iirc the async mapgen stuff was mainly done by you 20:14 Juri I would appreciate if you could have a look at this, whenever you can spare a minute or two: https://wunderwelt.one/async_mapgen 20:18 sfan5 Juri: that's about as expected with proper multi-threading :) 20:18 sfan5 was that with num_emerge_threads=1? 20:19 Juri You have no idea how much joy this brings me :P 20:19 Juri 16 emerge threads 20:34 ireallyhateirc unfortunately there's still that y-slice bug. Hopefully cosin returns to work on the fix 20:34 ireallyhateirc nevertheless the asynch mapgen is great 20:36 Juri True, that bug actually was the reason why I started messing around with MisterE's lua mapgen 20:37 Juri And yes, it's awesome!