Time Nick Message 01:00 cheapie Random screenshot of undersampling=64, since I was playing with that: https://cheapiesystems.com/media/images/screenshot_20250317_195654.png 01:00 cheapie Forget 640x480, this isn't even 480 pixels *total* :D 02:02 [MatrxMT] looks like a wall painting, you know like MC 02:02 [MatrxMT] wouldn't be a bad way to make one, since you can see what the result will be in real time. I suppose the difficulty is navigating around.. 02:05 [MatrxMT] 30x15, so just shy of 32x16. Add a pixel for framing, cropping ou tthe very bottom, and it would do just fine 02:07 cheapie Speaking of MC, I was just poking at that game again a bit ago, mostly just poking fun at one of the elevator mods I found for it (MTR, but just the elevator part) 02:11 MTDiscord Not sure where to ask, but does Luanti handle super tall worlds well? I know worlds can be 62,000 blocks tall, but if someone tried to load in a world of say just 1,000 blocks deep of caves and stone, would that cause significant performance issues? Or is the engine optimized to handle that case? 02:12 [MatrxMT] do mean all at once, Mark? 02:14 MTDiscord I mean if I wrote a world gen algorithm that tried to generate terrain down to Y=-1000 (one thousand) and up to Y=100 (one hundred) and let it run, would there be significant issues? I know it may take some time for the world to generate, but after that, would a player be able to explore caves without lag? This is for something like VoxeLibre, not really looking at fast flying or any unique mechanics, just running around and mining 02:15 [MatrxMT] pretty much no matter the approach, it would just take more time. 02:16 [MatrxMT] You seem to be thinking in MC terms where chunks are rectangular world slices, but this is Luanti where the mapblocks are all 16x16x16, so you don't have to go all the way down. But you can, if you so desire I suppose 02:17 [MatrxMT] If you go really low in MinetestGame, there tend be huge caves. No performance issues, the engine has the 3D mapblocks like I said 02:18 MTDiscord nice, I haven't played Minetest Game vanilla in a while, only VoxeLibre and now a tiny bit of Mineclonia 🙂 still learning for sure! 02:19 [MatrxMT] A fun little project can be to try to get a Digtron from the surface down to the height limit 02:20 [MatrxMT] Although it takes a while to get back down.. you tend to start hitting a wall where the nodes can't load fast enough because there's no terminal velocity 02:20 [MatrxMT] I suppose you could just pack enough fuel and leave behind the ores. You'll get more at the bottom anyway 02:20 cheapie something something travelnet something :P 02:21 [MatrxMT] eww travelnet 02:22 [MatrxMT] teleport potion >>>> travlnet 02:22 [MatrxMT] travelnet boxes are the UGLIEST node ever devised, and anybody who disagrees can fight me 14:50 [MatrxMT] ^ this is meant to be mostly tongue in cheek btw 15:16 [MatrxMT] what does tongue in the cheek mean, blockhead? 15:16 [MatrxMT] Not to be taken seriously; silly. In case anyone interpreted genuine, deep-seated malice 15:16 [MatrxMT] and not just a pet peeve of mine 16:40 cheapie Blockhead256: Now you have me wondering what other things could be pressured into going that high... maybe the shacknet one, if you have all day 16:41 [MatrxMT] yeah shacknetisp's realtime elevator would work.. just.. take a loooong time 16:42 cheapie televator would probably work too, would also take a long time 16:42 [MatrxMT] and cost a fortune to make in survival 16:42 cheapie The Herkules elevator thing would probably be in that same boat as well, works fine but takes all day 16:43 [MatrxMT] realtime elevator used to be faster, but it had a nasty habit of killing you when it overshot the floor 16:43 cheapie It's configurable (server-wide) on that one 16:43 [MatrxMT] from australian latency, server lag, or both 16:45 cheapie Part of me does wonder how the Herkules elevator came about anyway, since I mentioned that one - like it does what it tries to do rather well, it's just an... interesting approach in the first place 16:46 cheapie It almost looks like what I'd expect if someone translated "elevator" to German ("Aufzug"), then back to English but overly literally ("up-train"), and then built that 16:47 cheapie Works fine though, and aside from the lack of hall calls it's even reasonably practical 16:47 [MatrxMT] my guess would be that the cart model, being already in MTG, was easy to reuse for a player capsule 16:48 cheapie Possibly, although I find the completely manual control to be an interesting choice 16:48 cheapie Admittedly the inertia it has makes it somewhat fun to use 22:49 cheapie Random build, tried to do some more angles and stuff: https://cheapiesystems.com/media/images/screenshot_20250318_174320.png 22:49 cheapie https://cheapiesystems.com/media/images/screenshot_20250318_174821.png 22:56 cheapie Picture of the elevator machine room, of course :P https://cheapiesystems.com/media/images/screenshot_20250318_175620.png