Time Nick Message 01:25 [MatrxMT] that's actually good to know, since you can worry less about doing a few writes to different keys, where instead you might have done it as a table 01:30 MTDiscord hi 01:33 [MatrxMT] hi prounce, been enjoying Luanti? 01:35 MTDiscord i don't play normal luanti im too addicted to clients 07:17 [MatrxMT] what? 07:35 cheapie Bleh, it's 2:35 AM, I should be asleep, and yet here I am trying to make celevator where you can walk around inside a moving elevator 07:58 cheapie I think the work paid off though: https://cheapiesystems.com/media/2025-03-21%2002-56-37.webm 11:07 MinetestBot 02[git] 04grorp -> 03luanti-org/luanti: TouchControls: Implement an option for dig/place buttons (#15845) 13ead44a2 https://github.com/luanti-org/luanti/commit/ead44a27ca64f7987df03b39bd81dc77980d8d34 (152025-03-21T11:06:44Z) 11:07 MinetestBot 02[git] 04y5nw -> 03luanti-org/luanti: Improve KeyPress handling (#15923) 134ba438a https://github.com/luanti-org/luanti/commit/4ba438a7ec10b2c9fc1ab4a7df35573a71ea2ecf (152025-03-21T11:07:51Z) 19:37 ireallyhateirc Yeah so I was rethinking my life and face animation approaches. I could write a blender addon for exporting facial animation to Luanti. The question is: can I easily swap texture for a given material in an entity without some ugly side effects? 19:37 * ireallyhateirc looks at @luatic 19:42 ireallyhateirc I guess I can just do "set_properties()" 19:56 MTDiscord yes you can do that via set_properties 20:38 ireallyhateirc I wanted to do a blender-only solution but that's science-fiction and apparently redoing stuff in a game engine is a standard 20:39 ireallyhateirc in the end it is going to look like a stop motion movie 20:39 ireallyhateirc I'll probably need a blender addon for exporting animations and a luanti mod for importing them 20:42 ireallyhateirc this is what happens when you treat games and art too seriously 21:59 cheapie Part of me here is wondering what Luanti would perform like over dialup 21:59 cheapie I can't remember if I've ever tried it yet 23:44 [MatrxMT] Can you send a formspec click to the server via CSM? E.g. I have a csm chat command which emulates the unified inventory go home button press, so you can also access it in chat 23:45 [MatrxMT] Shortly, can you fake a formspec without modifying the client's source code? 23:49 MTDiscord what does doc/client_lua_api.md say? have you tried it? iirc the answer is yes, but i haven't tested. 23:50 MTDiscord BUT note that the engine has protection against arbitrary fake formspec submissions 23:51 MTDiscord inventory formspecs are probably about the only exception to that because they are almost always accessible