Time Nick Message 08:57 [MatrxMT] I'd seriously consider putting larger worlds on the list for Luanti 6 08:58 [MatrxMT] alternatively, someone needs to publish a clear guide on how to run a multii-server proxy that moves players between worlds and push it, so that the solution becomes better known 09:08 * cheapie nods, that and a higher limit on the number of registered nodes 09:14 [MatrxMT] texture options would be a good solution for a lot of the time I think. All those shape variations can fit beside texture variations inside of paramtype 09:15 [MatrxMT] *inside of param2 12:25 [MatrxMT] what wikl luanti 6 have? giant compat breaking changes, VAEs and SSCSM? 12:25 [MatrxMT] How many years for it to come 12:32 sfan5 the truth is nobody has a plan 13:51 [MatrxMT] how sad 14:41 * ireallyhateirc (im)patiently waits for colorful lighting, material support, normal maps, non-linear animations and mapgen bug fixes 14:41 rubenwardy v6 just means compat breaking changes, documented here: https://github.com/minetest/minetest/blob/master/doc/breakages.md 14:41 rubenwardy We don't need v6 for SSCSM or VAEs 14:42 rubenwardy that's a list of ideas, not guaranteed 14:42 rubenwardy I would also like to keep network compat to avoid fragmenting the community again 14:44 ireallyhateirc you can't fragment the comunity if you and your homies only play singleplayer black-guy-poking-his-head.jpg 15:23 [MatrxMT] the filename is rollsafe.jpg :) 15:25 [MatrxMT] I've said to people stuck on 0.4 before and I'll say it again when 6.0 comes out, I will personally help you fix your mods, it's usually not terribly difficult 16:17 MTDiscord I hope to implement PBR material support before 6.0 16:18 ireallyhateirc SOON(TM) 16:18 sfan5 what about round surfaces 16:18 ireallyhateirc sfan5, flat shading works already? 16:19 sfan5 this was a poor joke attempt at how round things don't fit in a voxel engine 16:19 ireallyhateirc I'd laugh if I had a sense of humor lol 16:20 ireallyhateirc you having to explain it to me is funnier though 16:20 MTDiscord btw as for nonlinear animations, what do you have in mind? 16:21 MTDiscord cubicspline? 16:21 ireallyhateirc like in blender, but maybe that's covered by "animation blending" already? 16:21 ireallyhateirc or was it that we have to shove everything into a single action 16:21 ireallyhateirc instead of exporting multiple actions 16:22 ireallyhateirc (I haven't attempted animating character in Luanti seriously yet) 16:26 ireallyhateirc as in playing walking animation and facial expressions 16:31 ireallyhateirc afaik currently you can only play one animation, is that true? 16:31 ireallyhateirc so you'd need walk, digging and walk+digging animations for such simple tasks 16:35 sfan5 only one at the same time, yes 16:37 ireallyhateirc yeah so that's what I mean by non-linear, I suppose other engines can do that 16:41 ireallyhateirc https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html 16:42 ireallyhateirc Would be great if someone implemented that in a reasonable timeframe (5 years), then I don't have to rewrite voxels in godot :D 16:43 ireallyhateirc I'll probably learn Godot just in case anyway, I already use it to test game-readiness of my rig/animations 16:44 MTDiscord Learning more tools is always good 16:45 ireallyhateirc yes and no, my game idea is pretty ambitious and I'd prefer not dying on my keyboard before finishing 16:45 ireallyhateirc that's why I use Luanti - because I know it and voxels make certain things easy 16:46 ireallyhateirc which has associated problems too - not every feature exists, I need to fit the artstyle into voxels 16:47 ireallyhateirc I could learn C++ and help with some of these features but that also increases the risk of dying on my keyboard 16:52 [MatrxMT] Can you resend a formspec button press from a CSM? 16:52 [MatrxMT] well you're lucky that's another thing I want to do. unfortunately it kind of depends on a large skeletal animation refactor (PR is waiting on reviews) 16:52 [MatrxMT] (the combinable animations) 16:54 [MatrxMT] Bracket: check client_lua_api.md, I don't think it's possible 16:55 [MatrxMT] maybe show_formspec? 16:58 [MatrxMT] when does register_on_formspec_open callbac] 18:09 ireallyhateirc hmm is it normal that I can't see the version string in player info? 18:09 ireallyhateirc I'm on 5.10.0 18:11 ireallyhateirc I'd like to confirm a griefer we have on the server uses Multicraft lol 18:17 MTDiscord you need 5.11 or removed the stupid debug check 18:22 ireallyhateirc wsor4035, 5.11 server-side or client-side ? 18:22 ireallyhateirc also stupid debug check? 18:22 MTDiscord server side 18:23 MTDiscord in previous version the information is there, but there is a stupid debug build check, thus a lot of (bigger) servers would patch the debug if out 18:24 ireallyhateirc ok, thanks 18:36 ireallyhateirc wow, multicraft has such a disgusting version string, I love it 18:43 ireallyhateirc Luanti from fdroid and GNU/Linux distros usually has a minimal version string - "5.11.0" 18:43 ireallyhateirc multicraft has a disgusting one for fingerprinting 18:44 ireallyhateirc which is good in our cse 18:44 ireallyhateirc case* 21:34 [MatrxMT] ireallyhateirc: what string? 21:34 ireallyhateirc version_string, from player info 21:35 ireallyhateirc I have it already, works on 5.11.0 21:38 [MatrxMT] i meant how does multicraft format it, sorry 21:45 ireallyhateirc it vomits OS/kernel data and such 22:04 MTDiscord I mean, didn't older minetest versions do that somewhat? 22:04 MTDiscord At least iirc a pr that reduced what was sent a year? Ago? 22:06 ireallyhateirc yeah hecktest did a partially justified drama related to telemetry and that info got reduced 22:07 ireallyhateirc but Multicraft is outdated so now there's an easy way to distinguish it from Luanti 22:08 ireallyhateirc we could just range ban the griefer but I wanted to check their client to laugh at it if it's actually multicraft 22:08 MTDiscord I wasn't really justified at all, they showed back up and threw a fit over a lie 22:08 MTDiscord That all mods got sent to cdb 22:09 ireallyhateirc well I agree with the "telemetry should be reduced" part and not with the drama 22:09 ireallyhateirc accusing devs of setting up honeytraps is cringe 22:10 ireallyhateirc and the tone was totally unacceptable 22:11 MTDiscord This is all iirc, so I might be the one telling lies here 22:11 cheapie ireallyhateirc: On VE-C we just set protocol_version_min to 42 (=5.7), that got rid of all of the multicrap and the griefing rate went down to basically zero without really touching any of the legitimate players 22:11 ireallyhateirc well that comes from me - the cringelord who did a long shitpost about copyright as a "review" for voxelibre... 22:12 ireallyhateirc cheapie, as much as prejudice towards Multicrap is well justified I wanted to confirm it myself first 22:13 MTDiscord Also just want to throw out there that luanti doesn't have telemetry 22:13 ireallyhateirc because there are also people with outdated clients who are not griefers, that one guy is just a special snowflake 22:14 ireallyhateirc wsor4035, yeah I know what you mean. It's far from it. 22:15 cheapie Most of the legitimate players with outdated clients I've seen are on 5.8, for some reason unknown to be (I mean, Debian testing is shipping that, but do that many people use Debian testing?) 22:15 cheapie unknown to me* 22:15 cheapie Also 5.10 if you want to consider that outdated (I suppose it is, barely) 22:16 sfan5 maybe via backports? 22:16 cheapie Maybe on some other distro? Debian doesn't appear to ship it in stable-backports at all right now