Time Nick Message 01:27 [MatrxMT] SwissalpS: The idea is quite simple: How much game can you fit in only 4096 bytes? It's a challenge (not that I liken myself at all really) like .kkrieger 01:36 cheapie Great, I'm apparently giving people business model ideas now 01:36 cheapie so we [can make a system to] have role-based multidoor access control :P but we implement it so badly that cheapie makes a better one. saving us more R&D money :P 01:38 [MatrxMT] a conspiracy theorist would say this is how all of FOSS works 01:39 MTDiscord genius ideas from lminus as always 02:24 cheapie Totally normal stop sign that just happens to be next to a totally normal traffic light for totally normal reasons: https://cheapiesystems.com/media/2025-03-28%2021-22-22.webm 04:16 MTDiscord Anybody here use TypeScriptToLua? Turns out they have a link to a TS binding for "Minetest" whatever that is 😉 last updated two years ago, but it's a start! I come from web dev so the lack of Lua tooling is really slowing me down. https://typescripttolua.github.io/docs/getting-started/#type-declaration-packages---unofficial 05:26 cheapie Some Luacontroller+advtouchscreen fun, in the form of some building automation stuff for lights: https://cheapiesystems.com/media/images/screenshot_20250329_001348.png 05:29 cheapie Can control a bunch of separate lighting circuits, either dusk-to-dawn or with a switch (and the switch can be mesecons, digilines knob, one digilines button that toggles it, or two digilines buttons for on/off) and they can also be forced on or off to override said switch 05:29 cheapie https://gist.github.com/cheapie/b75e822d781519fefb1c6e9af6c896a8 05:30 cheapie Meant to replace this thing another player built a few years ago: https://cheapiesystems.com/media/images/screenshot_20250329_003015.png 09:22 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Improve warning message for registration table reuse 139154464 https://github.com/luanti-org/luanti/commit/915446417d3ec71ba7591399d4ff0f641e07e75c (152025-03-29T09:21:15Z) 09:22 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Move all registration logic into core.register_item for consistency 13a94c9a7 https://github.com/luanti-org/luanti/commit/a94c9a73ba2d87bec616fd6c256b5036216d943f (152025-03-29T09:21:15Z) 11:39 MTDiscord Yes, there have been a few projects that do. There also are a couple of different type packages 18:36 MTDiscord I can't access my server anymore with a fresh build of the latest MT client, if the cache is wiped. It gets stuck at 100% media download. At least two other players reported the same problem. The same copy of the client which kept its media cache can access the server. Server is on 5.10.0. Might that have to do with 18:36 MTDiscord https://github.com/luanti-org/luanti/pull/15885 18:36 MTDiscord And what would be the solution? 18:39 MTDiscord Btw, we are not using a remote media server 19:15 MTDiscord Player reports with the same client they can access other servers without problems. How can I debug this on my server? 19:17 cheapie I have nearly zero knowledge of the network code, but I do have to ask... nothing useful logged in verbose mode? 19:30 luk3yx Have you tried restarting the server? I know something like that can happen if media files are changed/removed while a server is running. 19:37 MTDiscord We have a main server and a testserver, which both run the same mod set (and settings in minetest.conf). I can reproduce the problem on the testserver. Neither client log in trace nor serverlog shows anything of value - or more likely - I don't recognize it 19:54 MTDiscord If it might help, I could record a fresh debug.txt of an affected client, a non-affected client and the testserver? 20:07 Krock verbose logging; and find the last good version 20:08 Krock which server are we talking about? Your Land? 20:09 Krock hmm there's a "cache" dir that's entirely unused. 20:11 Krock I can join the test server just fine using more or less 5.12.0-dev master 20:12 Krock (base commit is a94c9a73 to be precise; that's after the PR that you pointed out) 20:13 MTDiscord We're testing different settings now. I have some suspicion that a mod that does a lot of http queries drains out the allowed number of queries for clients