Time Nick Message 11:09 tarsovbak Please add settings for game pads 16:18 MTDiscord We're getting a suspicious amount of people using 5.8.0 clients on mobile lately. Is there anything funny with the 5.11.0 version on playstore? 16:19 SwissalpS 5.8 seems to be the most stable client atm 16:19 SwissalpS less time-outs and pretty fast connection times 16:20 SwissalpS idk if it is client-platform specific though 20:35 jonadab SwissalpS: Maybe specify which platform your own experience pertains to at least. 20:39 jonadab Although depending on exactly how large a percentage a "suspicious amount" is, it's tempting to automatically infer Android on ARM. 21:04 SwissalpS jonadab I do not have that info. all I know is that users are having trouble joining the server I also play on and some try different versions and stick to 5.8 21:05 SwissalpS telling me what I already mentioned 21:44 whosit there should be a setting for maximun view range, above some distance it takes more CPU to "draw" empty mapblocks, compared to just enabling unlimited range 21:45 whosit I often set for a high number for whatever reason and wonder why my fan is spinning... 21:47 whosit or maybe distance culling can be optimized somehow :p 21:49 MTDiscord There is, you silly willy. 21:49 MTDiscord Try pressing the "-" and "=" keys on your keyboard. 21:50 MTDiscord If that doesn't work, then maybe you need to assign some keys to do that. 21:51 whosit what I mean is, setting view range to 2000 makes my fan spin up, even when there's no mapblocks to draw 21:51 whosit toggling unlimited range, makes cpu usage to fall down :p 21:54 MTDiscord I think the way it works is that the view range value sets how far nodes AND other objects will be visible. However, the "unlimited range" setting swaps between showing nodes in your view range and all nodes that you have seen so far. 21:55 MTDiscord So if you set a view range to be very low, but also set it to unlimited, you can have a nice view range, but without seeing things like dropped items. 21:55 MTDiscord This is very useful for cases like flooding a server with corium... 21:59 whosit I think there's may be some inefficiency for checking if there are loaded mapblocks within the range (the more range, the more checks?) vs just drawing (looping?) over all loaded mapblocks -- this seems more consistent with what I'm seeing :p