Time Nick Message 03:52 [MatrxMT] afaict if you set the view range longer, the culler of what has to be drawn has to cast longer rays to check the presence of terrain, even though there's nothing loaded in that direction 06:48 sfan5 !tell whosit range_all has a different culling behavior than just setting a high view range 06:48 MinetestBot sfan5: I'll pass that on when whosit is around 06:48 sfan5 huh what why didn't that autocomplete 06:48 sfan5 whosit: look into keymap_rangeselect and occlusion_culler 06:56 MinetestBot 02[git] 04siliconsniffer -> 03luanti-org/luanti: Remove Irrlicht GUI gradients (#16015) 139b2ee1d https://github.com/luanti-org/luanti/commit/9b2ee1dd5d330c41af2b96f748aa01dc4062e296 (152025-05-07T06:56:00Z)