Time Nick Message 00:14 Trel Does anyone play the backrooms game for this? I have a question on one of the levels, is there only one way out of the ??? level? 03:28 [MatrxMT] colours alone can't be copyrighted, and they're difficult but possible to be part of a trademark 04:59 [MatrxMT] keeping a ForumSus bookmark folder coming in handy, just banned anothe two posts that were edited to have invisible spam links 05:38 [MatrxMT] why would one post invisible spam links 06:16 [MatrxMT] some kind of vain hope that it feeds into search engines I think - even though the forums specifically mark URLs to not be followed from posts on the forums 07:44 sfan5 the people doing forum spam still think that pagerank/seo works like it did in 2012 09:26 MinetestBot 02[git] 04sem-geologist -> 03luanti-org/minetest_game: Fix registering beds in other mods namespace 139321c26 https://github.com/luanti-org/minetest_game/commit/9321c265b6b834a5ca08aac61776dbf24a1a0546 (152025-06-13T09:26:05Z) 09:50 repetitivestrain As regards https://github.com/luanti-org/luanti/issues/16229: all that treatment of byte buffers, FFI, and webassembly is really quite premature IMHO 09:51 repetitivestrain Something that would greatly benefit any map generator which generates broadly realistic vertical terrain (such as mine, which was discussed in the thread) will benefit from a feature I proposed on the forums weeks ago: https://forum.luanti.org/viewtopic.php?p=444783 09:52 repetitivestrain any broadly realistic terrain that is finite vertically, I mean 09:54 repetitivestrain since my level generator is currently required to recalculate each vertical column's contents _five_ times with a chunksize of 5, it stands to reason that enabling it to generate an entire column at once will improve performance and might even bring it up to an acceptable degree 09:55 sfan5 surely you could cache the result? 09:55 repetitivestrain that requires too much memory 09:55 repetitivestrain and doesn't really help with multiple mapgen threads 09:55 repetitivestrain i have tried 09:56 repetitivestrain to continue: not only is incremental vertical generation is not possible when attempting to maintain fidelity with minecraft, it is a Bad Thing in general, as it reduces determinism and correctness, as all of the lighting bugs around deep caverns intersecting the singlenode sea level will attest 09:58 repetitivestrain yeah, last i tried it was approximately 18 MB/MapChunk and per mapgen thread, and with multiple threads, the hit rate was actually exceedingly low as a single column would generally be assigned to separate threads 10:01 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetest_game: Fix Docker CI test to run on new/old engine versions 1305d5461 https://github.com/luanti-org/minetest_game/commit/05d5461a41c459031ec4fb76e4bf31f9a2f83256 (152025-06-13T09:57:55Z) 10:14 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetest_game: Fix TileDef deprecation warning 13844216c https://github.com/luanti-org/minetest_game/commit/844216cbb8a8647999ed3cb858e1f0fddafea01f (152025-06-13T10:11:19Z) 21:34 MinetestBot 02[git] 04Desour -> 03luanti-org/luanti: Fix some misinformation in `world_format.md` (#16256) 13f75d16c https://github.com/luanti-org/luanti/commit/f75d16c1e671222cae1bf9c0f1ad90a28363c790 (152025-06-13T21:32:55Z) 21:34 MinetestBot 02[git] 04Xeno333 -> 03luanti-org/luanti: Make minimap respect `drawtype = "airlike"` (#16251) 13225d2cf https://github.com/luanti-org/luanti/commit/225d2cf9166588477e3f8a4fcfe1ff4337558178 (152025-06-13T21:33:10Z) 21:38 MinetestBot 02[git] 04j-r -> 03luanti-org/luanti: Detect mouse moving out of inventory slot (#16101) 1381d62d0 https://github.com/luanti-org/luanti/commit/81d62d01d119a5d519b923b839ea4c08900e1d1f (152025-06-13T21:36:44Z)