Time Nick Message 09:24 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetest_game: Revert "Fix registering beds in other mods namespace" 1369b2fb7 https://github.com/luanti-org/minetest_game/commit/69b2fb7a328e97a51c4bcfbc1f57b48b26e49e0e (152025-06-20T09:23:02Z) 15:12 ireallyhateirc @luatic, I think you also planned to work on support for materials? If not correct me. Anyway are there any plans to support user-defined normal maps for models? 15:14 ireallyhateirc often there's a need to correct shading and bake high-poly details to a low-poly mesh and most engines allow defining a normal map texture 15:47 jonadab In my experience, it's sometimes easier to compile from source on Linux, than to install the manufacturer's pre-built binaries on Windows. Especially for non-mainstream software, which usually doesn't come as a proper .msi. 15:49 jonadab The exception is, of course, if you want a specific brand-name of software and are not willing to use off-brand, in which case, some of it is only available at all for Windows. 15:50 jonadab As in "How do I install Splashtop Streamer on Linux?" You don't, you just use openssh, like the sensible people. 15:51 jonadab Granted, most of the software I have experience with is inherently of a technical nature, system-administrator stuff, developer stuff, and so on; and so that's not really fair to Windows because that's pitting Linux' strengths against Windows' weaknesses. 15:56 [MatrxMT] what is splashtop streamer 15:58 MTDiscord ireallyhateirc: yes there are plans for that, e.g. #8854 15:58 ShadowBot https://github.com/luanti-org/luanti/issues/8854 -- Add support for a Materials API 16:00 ireallyhateirc @luatic, great 16:21 [MatrxMT] 👀 18:39 [MatrxMT] bruh i got B1InitialLibrary 0x00p...bb can i open a terminal or smth in window 18:40 [MatrxMT] s/00p/000