Time Nick Message 07:33 celeron55 i didn't really read the entire discussion, but i have one thing to say: don't underestimate the immersion you get by making players do stuff in-world instead of in-UI 07:34 celeron55 of course rpgs have a long tradition of being a spreadsheet with fantasy graphics 11:35 MTDiscord Agreed big time about in-world stuff 12:32 MinetestBot 02[git] 04DragonWrangler1 -> 03luanti-org/luanti: Add keybinding for world close key (#16250) 1380be9bf https://github.com/luanti-org/luanti/commit/80be9bf76ed710cc8b5cb25702417dba074e0bfb (152025-07-01T12:31:26Z) 16:40 MinetestBot 02[git] 04sfan5 -> 03luanti-org/minetest_game: Avoid parsing mapgen 'chunksize' by hand 138fbfc14 https://github.com/luanti-org/minetest_game/commit/8fbfc14c3f209e3def9d93f24298807fb9c548d3 (152025-07-01T16:39:36Z) 19:52 ilikecats Hello. Does anybody know if it's possible to disable rendering blocks and entities? 19:52 Krock ilikecats: I believe the "disable camera update" keybinding was removed a while ago 19:52 Krock > keymap_toggle_update_camera (Toggle camera update) key 19:53 Krock you have to assign it manually 19:56 Krock nearby mapblocks will still be rendered, so simply teleport out of sight 19:56 ilikecats Alright, I'll try that. Thanks 20:04 sfan5 i think that won't stop entities from rendering 20:05 ilikecats Yeah, entities are still rendering. Now that I think of it, this is probably a bit of an XY problem. 20:07 ilikecats I've been toying with a CSM I found that simulates LIDAR-style raycasting (shoots out a grid of rays and marks where it hit with a particle) 20:08 ilikecats And I want to make the game stop rendering anything but the particles. I'm hoping I don't have to edit the code, but I am able to if there's no way. 20:09 sfan5 you will have to 20:10 ilikecats Ok then. I'll try that. If I can't figure out how, would I ask here or #luanti-dev?