Time Nick Message 00:11 MinetestBot 02[git] 04lhofhansl -> 03luanti-org/luanti: Fix Camera's far clipping plane for large zooms (#16307) 131a58a2f https://github.com/luanti-org/luanti/commit/1a58a2fd2b11381ead3b6038d05b87f51759b319 (152025-07-04T00:11:36Z) 01:47 MTDiscord Well the power is still out but, I think that it should keep it's bit data. Unless luajit does something weird with the mantissa 11:44 MTDiscord Can someone verify that 5.12 doesn't respect to the glow property for particles, I was trying to implement pixie dust and I noticed it doesn't light up? 11:56 MTDiscord also strange line running thu the particle? 11:56 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1390662573405503609/2025-07-04_07_56_13-Window.png?ex=686912f2&is=6867c172&hm=2c115be5cfb67b73d148c1400e71cb946f6e30b8199773198fba713857b6d515& 12:00 sfan5 thats the selection box 12:00 MTDiscord Is it supposed to be rendering on top of a particle like that? 12:01 MTDiscord Here's a better angle. 12:01 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1390663929180721354/2025-07-04_08_02_02-Window.png?ex=68691436&is=6867c2b6&hm=f7988b0e174ae60a44f6f99a9b724133e3d6f9f9d5e1bf9e02362d31d6527842& 12:02 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1390663966950293574/2025-07-04_08_02_19-Window.png?ex=6869143f&is=6867c2bf&hm=0d3aead550cd7b0fd637ab636154638acc25a00c8eb2b1bc5df5f907efd1fe08& 12:02 sfan5 dunno. but it is the selection box in all of your screenshots 12:02 MTDiscord Sure 12:03 MTDiscord also do you know if particles can use the glow property, I cant get my pixie dust csm to to work? 12:04 [MatrxMT] glow as a property of entities just removes shading, I don't think you can make it actually emit light 12:05 MTDiscord aw, why? that's bad branding. 12:05 [MatrxMT] yeah it should be called fullbright honestly 12:05 MTDiscord now I'll never be a cute woodland creature 12:05 sfan5 particle glow works fine for me https://0x0.st/80E-.png 12:06 MTDiscord is this the expected outcome? 12:06 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1390665034253733918/2025-07-04_08_05_25-Window.png?ex=6869153d&is=6867c3bd&hm=5712f426d1114fac7a02cdd86e38862735fa33e21737411f86c247507ea6f65d& 12:06 sfan5 and no it does more than "just disable shading", you can pick how bright you want the particle to appear 12:06 sfan5 yes 12:06 MTDiscord Got it, thanks 12:07 MTDiscord Can it also emit a dim "glow" that effects other nodes? 12:07 sfan5 no 12:07 MTDiscord No light prop? 12:07 MTDiscord Damn 12:08 sfan5 Luanti does not have dynamic lighting, only dynamic shadows 12:08 MTDiscord Well let add a node and a light factory class, thanks sfan! 12:09 sfan5 (in theory that could be reused to do exact things like this) 12:09 [MatrxMT] sorry, I was not aware of what particles can do, only the for entities it sucks 12:09 [MatrxMT] and nodes 12:09 MTDiscord Would be cool, fr 12:10 MTDiscord Is it more efficient to use entities for pseudo light particles or nodes? 12:11 sfan5 particle glow and entity glow works the same tho? 12:11 MTDiscord don't entity have a light property too? 12:11 MTDiscord or is that only for nodes? 12:12 [MatrxMT] to make light happen, it needs to be node light afaik 12:12 MTDiscord Rip, okay ill make a blank.png light node then. 12:13 MTDiscord Thanks! 12:13 sfan5 what you want is drawtype = "airlike" 12:14 sfan5 making something with an invisible texture will waste time rendering something that is invisible 12:14 MTDiscord Oh, okay 12:15 MTDiscord That also ruins texture culling right? 12:15 MTDiscord and then light=n