Time Nick Message 08:28 WoGoMo Greetings Luanti community! I have a quick question. While browsing through the source code of a few mods, I have found that most (if not all) light source nodes always fall short of having light_source = core.LIGHT_MAX. The ones I looked at anyway were either core.LIGHT_MAX - 1 or core.LIGHT_MAX - 2. Is there an unwritten modder commandment like "thou shalt not create light at maximum brightness" or something? 09:31 [MatrxMT] WoGoMo: it's just a convention that light sources aren't all the most powerful available. Makes you want more powerful light sources. If I grep my mods directory, I do have a bunch that emit LIGHT_MAX 10:09 WoGoMo Blockhead256: Thanks for the info! I've been exploring digilines and I'm actually working on a mod a couple of programmable light sources. And looking at the other mods people made, got me wondering if I'm supposed to limit the brightness. It's a relief to know there's no such rule. 10:10 WoGoMo *...a mod that adds a couple of... 11:46 mazes_83 I have an issue with pipeworks.get_tube, idk why I retrieve the y value of my tube with some offset. Any hints ? (until I updated the mod some days ago it worked, idk exactly how long it was not updated though) 11:48 mazes_83 sorry get_tube is just a local helper, I mean: pipeworks.tptube.get_db 11:48 mazes_83 sorry get_tube is just a local helper, I mean: pipeworks.tptube.get_db 12:44 mazes_83 I think the issue was that pipeworks offers a parameter velocity that should always be (0,0,0) to be able to work 12:44 mazes_83 seems buggy 13:21 mazes_83 not buggy: just a regression (to ensure security ?), this part of api does not work for entities anymore 13:22 mazes_83 sorry for noise, but I still do not figure out if this regression should provide a ticket on pipeworks bugtracker