Time Nick Message 01:29 [MatrxMT] xban2 supports offline banning iirc 01:30 [MatrxMT] using the built-in banning tools is never really considered sufficient for a public server, not in Minecraft and not in Luanti 02:42 repetitivestrain has anyone noticed another manner in which the built-in biome system is completely dysfunctional 02:43 [MatrxMT] probably not, the guts of the biome system aren't even that well understand by biome mod(-pack) authors 02:43 repetitivestrain namely that decorations registed for an underground biome do not generate in areas covered by the said biome if it appears in the same mapchunk as another biome with a greater Z range 02:43 repetitivestrain Y range* 02:43 [MatrxMT] "here's your voronoi, have fun" 02:43 repetitivestrain and that biome encompasses the surface of the mapchunk 02:44 [MatrxMT] so underground biomes very close to the surface don't generate properly? 02:44 repetitivestrain decorations don't generate there, yes 02:44 [MatrxMT] the biggest place that would be a problem might be at the beach? 02:44 repetitivestrain and i suspect this is because each chunk's biomemap is 2d and is populated with values evaluated at the surface height 02:45 [MatrxMT] or actually, no, there should only be air above the near-shore 02:45 [MatrxMT] oh yeah, well, a 2D map doesn't cover what is actually 3D properly if there's a cave just underground 02:46 repetitivestrain the problem is that lush caves in mineclonia must generate above sea level or cannot generate at all at positions where the surface level is above sea level 02:47 [MatrxMT] should that read "and" instead of "or"? 02:48 repetitivestrain no, it's a disjunction. they must be defined so as to generate above sea level, for otherwise they cannot generate below surface level at all 03:07 repetitivestrain https://github.com/luanti-org/luanti/issues/13440 03:07 repetitivestrain it's this issue, only it affects decoration placement also