Time Nick Message 13:58 detas433 Hello everyone, I'ma gonna to ask about how to make DOOM-like player/entity sprite movement in mod. What it means: Instead of being rotated in 3d (Standart Luanti player model) the 2d texture changing depends on rotation of player's camera/entity (yeah, my english as i think is not good but if you didn't understand nothing I'll explain again) 14:11 [MatrxMT] try player_ref:set_properties(...) 14:12 [MatrxMT] with a table like {textures = {"front.png", "back.png"}, visual = "upright_sprite"} 14:12 [MatrxMT] search the lua api for more 14:22 detas433 ok 14:22 detas433 ty 17:38 jonadab I mean, the reason Wolf3d and Doom did it that way was because it was trying to run on 386 and 486 SX systems with potato amounts of RAM. 17:38 jonadab (And zero 3D-specific or accel hardware on the graphics card.) 17:41 jonadab Though, with that said, those games actually looked better than early-3D-accelerated ones, with all the huge polygons. 20:43 [MatrxMT] why are hypertext elements sometimes red? 21:06 bgstack15 css