Time Nick Message 10:25 [MatrxMT] ed and nano also edit text. But language effects runtime more than features, features is up to the operating system, and only a poor language (or one that tries to be portable to the exclusion of native capabilties) can get in the road of that 13:07 bgstack15 Blockhead256: did you solve your federation/connection problem, then? Did you determine if the loss-of-federation was intentional? 13:09 Blockhead256 bgstack15: it's not intentional. The main tchncs community room seems to note the sysadmin has repaired the server but, with matrix, problems seem like that to linger for a while... 13:10 Blockhead256 for some reason I get all the new messages in matrix.org rooms but can't send to those. 13:10 Blockhead256 I can send fine to the main Luanti room though, which is on tchncs.de 13:10 bgstack15 I know that those federation technologies allow the admins to decide with whom (which servers) to associate with, and sometimes they split because they don't like each other's points of view, etc. 13:10 bgstack15 I hear there's a lot of drama in the mastodon world because of it, although I suppose matrix is different from that. 13:11 Blockhead256 tchncs doesn't stray too far from the "main" matrix.org, just periodically has to catch up on banning some of the nasties from bad homeservers with bad (outright abusive) users 13:14 Blockhead256 the matrix tech stack is so much more complicated than IRC.. 17:24 jonadab There are a number of shells and programming languages that do a similar thing (using / as the directory delimiter regardless of platform), though I'm not sure what exactly they do on VMS, as its paths are more... complicated. 17:24 jonadab Oh, I was in backscroll from the 12th. Old conversation, disregard. 18:20 [MatrxMT] could anyone tell what the default character.png is supposed to be? is it some remnant from minetest-c55 or something? 18:20 sfan5 just a green dude 18:21 [MatrxMT] looks like some sort of witch to me with that "hat" 18:26 MTDiscord well. I do believe he is often called "the green wizard" 18:28 user333_ go look in 3rd person in devtest 18:30 user333_ there was also a bug in a game i was making that caused the player skin to randomly turn into character.png but about twice as high and very broken 18:30 celeron55 i suppose it's as much an elf as it is a wizard. all in all, a 100% cool fantasy character 18:47 user333_ ah here we are, according to https://forum.luanti.org/viewtopic.php?t=19208 that green player texture was added in minetest-c55-binary-101106214909 18:47 user333_ from november 2010 19:09 celeron55 originally minetest-c55 had trollface as the player character, but i had to draw something myself to replace it in order to avoid copyright issues 19:09 [MatrxMT] bgstack15: it's not intentional. The main tchncs community room seems to note the sysadmin has repaired the server but, with matrix, problems seem like that to linger for a while... 19:09 [MatrxMT] celeron55: 19:14 [MatrxMT] also does a particle animation use the particle's exptime if no length is specified? 20:17 [MatrxMT] ok for some reason my particles are colored completely light blue no matter what i do 20:17 [MatrxMT] just doesnt affect alpha for some reason 20:17 sfan5 do you have fog disabled 20:17 [MatrxMT] yes 20:17 [MatrxMT] oh why the hell is that a thing 20:18 [MatrxMT] weirdest graphics bug 20:22 sfan5 simply don't disable fog 20:22 sfan5 been fixed in the dev version however 20:22 [MatrxMT] guess it's between my dev and master 21:51 MinetestBot erle: Dec-05 12:20 UTC Here, have something not poop-related, instead it's a logo for a store someone is probably going to build in-game: https://cheapiesystems.com/media/images/ghetto.png 21:52 erle hey cheapie, you know C++ a bit? 23:37 cheapie erle: I don't really have any knowledge of C-family language at all... if you saw the vm16 assembly stuff I did with Beduino a while back, that was in assembly specifically so I could avoid using mC 23:38 cheapie I know "I used assembly because it was easier than C" sounds weird but that's pretty much what it boiled down to 23:40 user333_ https://filebin.net/36m90tu1fv8nqtku/cpp.png 23:45 mrcheese ... 23:46 mrcheese user333_: you forgot the over-hang in the learning curve