Time Nick Message 09:34 * burgeresque pushes the PRs around a bit to main 11:39 [MatrxMT] that being said, lots of the new PRs have 1 or more approvals 11:48 burgeresque As fuck. 12:27 Krock General question: would it be OK to change https://content.luanti.org/packages/lisacvuk/toolranks/ to use the fork as announced here https://forum.luanti.org/viewtopic.php?p=448371#p448371 ? Authorship is preserved, and it's mostly about keeping the mod alive. 12:27 Krock I do have the permissions to change that, but prefer to ask before acting blindly. 13:52 MTDiscord I'll forward it to the cdb team 14:13 MinetestBot 02[git] 04Wuzzy2 -> 03luanti-org/luanti: Add more information in PlayerHPChangeReason (#16024) 13f567449 https://github.com/luanti-org/luanti/commit/f567449cd63c3ed48023e9bb68b7324cea35b704 (152025-12-20T14:12:34Z) 14:13 MinetestBot 02[git] 04Starkiller1St -> 03luanti-org/luanti: Fix singleplayer lockout when changing password (#16673) 134cb3246 https://github.com/luanti-org/luanti/commit/4cb32467d34e6331b42bf45659ebb6de9e8198d2 (152025-12-20T14:13:04Z) 14:13 [MatrxMT] neat 14:15 MinetestBot 02[git] 04Zughy -> 03luanti-org/luanti: Add alpha channel in HUD text elements (#16730) 130fe6827 https://github.com/luanti-org/luanti/commit/0fe6827daeb52d9de900204bf59c305d23155425 (152025-12-20T14:14:08Z) 14:15 MinetestBot 02[git] 04sfence -> 03luanti-org/luanti: MacOS: build with openal-soft (#16765) 130535b0c https://github.com/luanti-org/luanti/commit/0535b0c09d94cbefa14770c067e5b41e8976cbf1 (152025-12-20T14:14:58Z) 14:47 [MatrxMT] how would you generate a new random number from 2 other random numbers? would constructing pcgrandom each time be too laggy? 14:48 MTDiscord hmm what do you need? it sounds a bit to me like you want a hash that mixes two numbers, not a way to get a random number 14:49 [MatrxMT] the world seed and some number 14:49 [MatrxMT] world seed is too big to be an integer though... maybe truncating is good? 14:50 MTDiscord where does the some number come from? 14:50 [MatrxMT] some position in the world, turned into some decently small hash (like 0 to 2 million or so) 14:52 MTDiscord okay. I'd consider manual bitops to mix them if you want it to be fast then. creating a new PCG random every time will be much slower than that. 14:53 [MatrxMT] alright 19:57 * cheapie hmms at ContentDB statistics 19:57 cheapie I guess releasing a new version of a mod on the same day that I upload another YT video of the same mod leads to quite a few downloads 19:58 cheapie I don't know *why* so many people are apparently willing to watch video after video of effectively the same thing, but I guess they are, at least if the view counts over on YT are anything to go by 19:59 celeron55 i make videos on youtube too, and i agree, trying to tell why people watch videos is beyond human comprehension 20:00 celeron55 to be fair, the viewers probably know neither. it's the algorithm 20:07 [MatrxMT] you should make videos of interesting contraptions/mods (preferably new or novel) (if you have not already been doing them), those get lots of views 20:15 celeron55 making stuff based on what people like isn't my thing 8-) 20:18 cheapie Most of what I've been uploading recently has been stuff like https://www.youtube.com/watch?v=lGRW99OsTGo 20:19 cheapie It's not a lot of views, but it's more in that length of time than I've had on anything else 21:13 [MatrxMT] milking the celevator content 21:18 cheapie pretty much 21:18 sfan5 content mill more like content elevator 21:19 cheapie maybe that's what celevator stands for