Time Nick Message 02:40 Helenah Support Communism? Play Luanti! 03:43 user333_ tiniest possible bash script i can make that compiles luanti for linux, run this as root: apt install git -y;git clone http://github.com/luanti-org/luanti l;$(grep "g+" l/d*/co*/l*|sed "s/sudo//") -y;cd l;cmake . -DRUN_IN_PLACE=1;make 03:43 user333_ (on a debian-based system) 05:03 repetitivestrain Desour: re: https://github.com/luanti-org/luanti/issues/16764, no!! occasional lighting artifacts are far preferable to the amount of time for which the server thread would be suspended if lighting updates were computed as the products of the emerge threads are written to the map 05:04 repetitivestrain the only correct solution is multiple-stage map generation, where lighting is computed, still in independent threads, after all blocks which might affect it have already been generated 08:11 [MatrxMT] user333_: linux terminal golf 09:43 MinetestBot 02[git] 04lhofhansl -> 03luanti-org/luanti: Bring back max runstep profiler entry (#16766) 13c4dd90b https://github.com/luanti-org/luanti/commit/c4dd90b3501f53f821d31d16bf54d8c849c813fc (152025-12-21T09:42:01Z) 10:26 burgeresque morning guys 10:26 burgeresque and girls 10:58 SwissalpS hola burgeresque o/ 11:06 MinetestBot 02[git] 04sfan5 -> 03luanti-org/luanti: Update default font files to fix kerning after 7570e95 1317a33fc https://github.com/luanti-org/luanti/commit/17a33fccd7354804c12de1498b77c70e41f48e48 (152025-12-21T11:05:54Z) 11:09 MinetestBot 02[git] 04siliconsniffer -> 03luanti-org/luanti: Allow taking screenshots in main menu (#16749) 13f91e58a https://github.com/luanti-org/luanti/commit/f91e58abab73e43b270185ff7ea326bdf2792bae (152025-12-21T11:08:16Z) 11:16 Desour repetitivestrain: that issue is more about race conditions caused by other mods than about mapgen, fyi 11:17 Desour one could do something like detect when a block is written to while it is in mapgen, so blit back only has to do a light update in this case 11:17 burgeresque SwissalpS: herrow everynyan i somewhat speak spanish 11:18 Desour (also, in case lighting is correct, a check for correct lighting would be relatively fast: just iterate over all the nodes and check locally if it's correct) 11:19 Desour (one could also do the light fix in an emerge thread, and then try again, though that's probably overengineering. I'll stop babbling now) 16:55 burgeresque o/ 19:43 cheapie I've been starting to poke at particles some more, kind of figuring out better ways to use them, with some rather silly results 19:43 cheapie That "Ghetto" store I showed a while back now has a broken cooler (but it still has products in it), and when you open the doors green stink particles come out... and if you have the air conditioner on, they get sucked into the return and come back out of the supply vents 20:35 [MatrxMT] would be nice to have some more air simulation with particles... dunno how you would manually update each one 20:36 [MatrxMT] maybe just despawn and spawn them quickly