Time Nick Message 12:47 whylay single static particles seem to randomly disappear and appear again before they expire... (do `for x=1,300 do vizlib.draw_point(here+vector.new(x*0.1,0,0)) end` to see that) 14:53 MinetestBot 02[git] 04Desour -> 03luanti-org/luanti: Create SSCSM skeleton and scripting (#15818) 13ab3994b https://github.com/luanti-org/luanti/commit/ab3994b03b8e7cecadaa2da9a7e3f2e80c656d28 (152026-01-27T14:52:21Z) 14:54 user333_ it's here \o/ 14:54 user333_ at least some of it 15:29 [MatrxMT] hmm, nothing new in devtest for it? 15:32 user333_ not afaik, there was a comment in the PR for that however 15:32 user333_ as said in the PR, it's not a full SSCSM implementation 15:33 [MatrxMT] right, just was thinking the devs would want to serve and "eat their own dog food" a bit, to use the colloquial.. 15:35 MTDiscord we will, but the food is not there yet :p 15:35 MTDiscord this is just the kennel, so to speak 15:44 [MatrxMT] src/script/cpp_api/s_security.cpp 15:44 [MatrxMT] :#if USE_LUAJIT 15:44 [MatrxMT] So it looks like we only get these functions if the server is running LuaJIT? Fair enough, though someone probably will stumble over that. But no worse than a mod that uses goto.. 16:09 * user333_ opens an issue 16:21 Desour Blockhead256: there's something hardcoded in client.cpp. set the enable_sscsm setting to singleplayer to try it 16:23 Desour >So it looks like we only get these functions if the server is running LuaJIT? 16:24 Desour the cpp #if is executed when building the client, so no, it's not the server that needs to be running luajit. also, it's just for jit.* stuff. idk, maybe I misunderstood you