Time Nick Message 00:20 user333_ will https://github.com/luanti-org/luanti/issues/16896 require a patch release or will it wait for 5.16? 00:21 [MatrxMT] my bets are on a patch release 00:22 user333_ this will be luanti's first patch release 00:22 user333_ the last was 5.9.1 01:01 * user333_ watches luanti use 1.3 GB of RAM 01:59 MTDiscord Is sscsm a thing now wtf 02:00 user333_ 30% there ;) 02:01 [MatrxMT] 1% more like 02:01 user333_ yea... 02:01 user333_ will we get working sscsm before 5.16? 02:02 [MatrxMT] wrong question to be asking imo 02:03 user333_ it's not going to be all in one PR, thats for sure 02:04 [MatrxMT] something was merged into master, so that part will be there. For whatever else, there's the milestone https://github.com/luanti-org/luanti/milestone/32 02:05 user333_ really not that much to do 02:05 [MatrxMT] I'm not up with when they add to the milestones. More info at #luanti-dev anyway 02:08 [MatrxMT] but there has definitely been a shift to try to get releases out more often 02:09 user333_ well with those rendering issues 5.15.1 will be out soon 02:10 [MatrxMT] a.s.a.p, but the cause has yet to be established, so.. 02:10 user333_ yea who knows... 11:34 * cheapie sets the BECC server room on fire again 11:35 cheapie I swear, the rate at which things get set on fire in this game is directly proportional to the complexity of the fire alarm and/or suppression systems 11:35 [MatrxMT] meanwhile it's a total fire ban in many parts of australia 11:36 [MatrxMT] however, the total fire ban applies only in open spaces, inside of a data centre is fine 11:36 cheapie https://cheapiesystems.com/media/images/screenshot_20260130_053238.png 11:49 cheapie Need one of those systems here :/ https://cheapiesystems.com/media/images/screenshot_20260130_054929.png 12:10 cheapie Maybe this'll help: https://cheapiesystems.com/media/images/screenshot_20260130_061003.png 12:11 cheapie Of course what you can't see in that screenshot is that there's a fire station right behind me... but the sign currently says "Bonnthal Food Department", they must be out to lunch 16:36 MTDiscord So I'm currently trying to make a node that will copy the textures of the node behind it when it's placed. What I've tried doing is getting the nodes name, then checking is node definition table with core.registered_nodes and then modifying the nodes tiles field with the other node's textures. Is this even possible, cause I've not yet gotten it to work. 16:41 sfan5 no 18:02 Krock @sheriff_u3 The Lua side can be modified, but the server only ever reads those definitions on startup and the clients will only work with what the server tells them on join 18:03 Krock so effectively you can modify the value as in "it's not write protected" - but it won't show any change on clients. 18:03 Krock you could however use entities to overlay the node behind. or make your node fully transparent such that you can see the one behind :3