Time Nick Message 13:07 [MatrxMT]_ re REPL: https://gitea.your-land.de/your-land/bugtracker/wiki/Debugging-luanti-mods-using-%60mobdebug%60-and-ZeroBrane-Studio 13:08 [MatrxMT]_ Contrary to what whosit describes there, breakpoints worked out of the box in my setup. IDE breakpoint + //lua mobdebug.start() is enough. But I haven't used it much yet... 21:38 user333_ i'm having trouble announcing my server, is there a way to specify what port the serverlist should announce vs the actual port the server listens on? 21:39 sfan5 no, those must be identical 21:39 user333_ oh 21:39 user333_ i have internal port 30001 forwarded to external port 30000, guess i'l have to find a workaround 21:40 sfan5 there's a mod that replaces the engine-internal announce IIRC and I think it could solve this 21:41 user333_ oh? 21:41 user333_ i had a much less clean solution in mind, manually announcing the server with a HTTP request 21:47 heston76 If you are listening on 30001, forward 30001 to your internal private address. 21:50 user333_ i might have another solution 21:57 user333_ i think it worked, routing traffic from 30000 to 30001 with iptables 22:00 user333_ it did work! 23:26 bgstack15 I had to hack my fork of serverlist to accept the hostname field as "hostname$3072" and it splits on the dollar sign, and takes the reported port from this hostname field, because of the containerization I'm using for the server. 23:37 user333_ i decided to hardcode the port sent to the serverlist, works perfectly 23:50 Bert- hi guys