Time Nick Message 12:48 [MatrxMT]_ i think parkour would be neater if there was "a standard" like in minecraft 12:48 [MatrxMT]_ because some people have sprint mods, different settings, so you gotta factor all that in 12:50 [MatrxMT]_ ship with worldmods, or make a game 12:51 [MatrxMT]_ as in determining difficulty 13:08 Sheriff_U3 You know what the worst kind of bug is? A bug that doesn't give an error. 13:09 [MatrxMT]_ this is why it's actually a really great idea for stuff to fail early and not accept bad input 13:12 Sheriff_U3 ell I kinda wish the previous dev had thought things through more... 13:12 Sheriff_U3 *Well 13:13 Sheriff_U3 They decided that their mod should use a modified version of pos, called npos, because it adds a node table to the pos. 13:15 Sheriff_U3 So now I have to change everything to use pos, or else have to explain to every developer that tries to add mod support that we use a different standard for pos. 13:16 Sheriff_U3 because of course it couldn't just be limited to internal api's and our nodes... It has to be for anything that wants interact with our mod. :( 13:17 Sheriff_U3 well that 13:17 Sheriff_U3 my rant for today 13:18 [MatrxMT]_ Well, if that's the data type it used, that's how it is. But it sounds like a waste of time bundling node tables into a table, probably creating a new table in the process. Meanwhile extra args don't really cost you anything 13:18 [MatrxMT]_ so yeah, because that's part of the external API too, now you have to have a compatibility break to undo it :\ 13:20 Sheriff_U3 better now while the mod is still small and little used... Plus I can do it without breaking compatibility for existing worlds. 13:23 [MatrxMT]_ yes, definitely now rather than later 19:58 MinetestBot 02[git] 04SmallJoker -> 03luanti-org/luanti: Client: Fix incorrect ItemVisuals caching 13e6990db https://github.com/luanti-org/luanti/commit/e6990dbbe32d59c0b19a3da7688bab920d033368 (152026-03-16T19:38:54Z) 22:15 Sheriff_U3 Well I attempted to remove npos from internal and external api's, well that didn't turn out very good with all sorts of weird bugs. So now I'm gonna try to only remove it from external api's.