Time Nick Message 06:18 sfan5 the reason for that is that the server does not perform collision checks for the player 06:20 crabycowman123 Could an engine update allow for registering collision callbacks to the client? It would only work for new clients in that case 06:21 crabycowman123 The server could send a list of nodes, and the client could let the server know when it collides with any of those nodes. 06:39 sfan5 the solution is mods running on the client directly 06:53 crabycowman123 yes 06:55 crabycowman123 but then you may have to be a bit more careful about which servers you join, if you want to avoid running nonfree software (depends a lot on implementation I guess) 08:39 MinetestBot 02[git] 04SmallJoker -> 03luanti-org/luanti: Client: Unify client + main menu members in GameClientData 136b42647 https://github.com/luanti-org/luanti/commit/6b42647fcff4d6e80b7c6fdcd96168dac29b30fa (152026-06-08T08:37:51Z) 08:39 MinetestBot 02[git] 04SmallJoker -> 03luanti-org/luanti: Client: Introduce GameErrorData for error handling 13ba04b25 https://github.com/luanti-org/luanti/commit/ba04b2513488b44797f9fe3b48dc11877bd9ba39 (152026-06-08T08:37:51Z) 08:39 MinetestBot 02[git] 04SmallJoker -> 03luanti-org/luanti: GameErrorData: Add setError() helper 131294685 https://github.com/luanti-org/luanti/commit/1294685965424b9f73568c63380211c57e457588 (152026-06-08T08:37:51Z) 10:17 MinetestBot 02[git] 04GP-commits -> 03luanti-org/minetest_game: beds: allow setting spawn point during daytime (#3235) 13fe640c6 https://github.com/luanti-org/minetest_game/commit/fe640c6b60e12f9c1dbc00be6200f61b906bfc8f (152026-06-08T10:16:21Z) 12:37 [MatrxMT] boosting this because I feel slightly bad about the visibility after deleting a machine translated version of the post https://forum.luanti.org/viewtopic.php?p=451444#p451444 12:44 sfan5 the server list being blocked too is news to me 13:12 MinetestBot 02[git] 04Desour -> 03luanti-org/luanti: Revert "Disable `visual_scale` for unsupported drawtypes (#17242)" 13cbab3df https://github.com/luanti-org/luanti/commit/cbab3df526230136a8f6b8854c93f0bf9886a706 (152026-06-08T13:10:20Z) 21:41 Sheriff_U3 How would/could that be enforced? That would require every SSCSM to declare what license it's under. But then the question would arise: If the client refuses to run a SSCSM will that mean the player is kicked from the server, or will it try to run without SSCSM? 21:43 Sheriff_U3 (I'm referring to clients refusing SSCSM on account of their license.) 22:36 MTDiscord the SSCSM may also declare if it's a required one or not, if not, it's fine, if yes, then the join is blocked